koth_dam_a1,
a small koth map that encourages aggressive play.
Set inside a massive dam, the map is split by a canal of flowing water, which terminates in a great drop. The intent behind the map was to explore verticality, i.e., height advantages, and to develop map-making skills.
To do:
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A CTF map designed to promote attacking instead of defending, capturing instead of turtling.
Features a large intel room in front of spawn with numerous ways for the opposing team to enter, loads of flank routes, and a large mass of freight cars in mid to allow for close-quarters combat and...
So, basically, I've started making a somewhat "competitive friendly" CP map: The whole stitch is that the map is vertical rather than horizontal. (in other words, a jumper's paradise)
I've been wondering on how I could make players move a lot and get use to all of that vertical space.
I've...
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