flow

  1. SaltyPapi

    Barrage a6

    koth_dam_a1, a small koth map that encourages aggressive play. Set inside a massive dam, the map is split by a canal of flowing water, which terminates in a great drop. The intent behind the map was to explore verticality, i.e., height advantages, and to develop map-making skills. To do: -...
  2. Kellosian

    CTF_freeflow V1

    A CTF map designed to promote attacking instead of defending, capturing instead of turtling. Features a large intel room in front of spawn with numerous ways for the opposing team to enter, loads of flank routes, and a large mass of freight cars in mid to allow for close-quarters combat and...
  3. OracleForms11g

    [Poll] Unique CP flow

    So, basically, I've started making a somewhat "competitive friendly" CP map: The whole stitch is that the map is vertical rather than horizontal. (in other words, a jumper's paradise) I've been wondering on how I could make players move a lot and get use to all of that vertical space. I've...