The mapping community has had a few new maps appear that are sporting a relatively new and underutilized game type, Plant The Flag. This game type is the reverse of CTF. Instead of bringing the enemy flag to their base, your bring yours to theirs, which then captures that control point or scores a point for you. Being that this mode is not officially supported by Valve, we are quite limited in our ability to modify this game mode for a smoother playing experience. As of right now, the chief complaint is the ease in planting the flag. It is an instant capture, giving defense no time to react. The defense can not defend the actual capture point itself, but instead has to defend the outlying area. And even a small push has a chance of success due to the fact that if a scout slips in with the flag, it is an insta cap and defense has no chance of countering it. The question I bring to you, fellow TF2map.net'ers, is, "Is Plant The Flag, PLF, a balanced gamemode that you wish was in more maps," or, "Is Plant The Flag, PLF, a severely unbalanced gamemode that you feel should not be implemented in more maps?" Comments?