Payload HUD Problem.

Discussion in 'Mapping Questions & Discussion' started by Tappy_, Sep 24, 2016.

  1. Tappy_

    Tappy_ L1: Registered

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    I'm working on my first payload map and ran into a bit of a problem. On my HUD, the distance between each point is so far apart that only the 1st point shows up. Shortly after I cap the first point the cart stops moving even though the HUD says I'm pushing it. I hear the alarm sound that plays just before the cart is pushed to the last point as well. What is going on?
     

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  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Does your team_train_watcher entity have all CPs and their associated path_tracks filled in correctly?
     
  3. Tappy_

    Tappy_ L1: Registered

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    I just checked, nothing seems to be entered wrong.
     
  4. The Letter Before A

    The Letter Before A Cool Idiot

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    Some thing like this happened me be a long time ago.
    I had to do the logic all over again.
    Never knew what hapened.
     
  5. Idolon

    aa Idolon the worst admin

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    If you're using the ABS prefabs, capturing a point will disable the path behind it so that the cart can't roll back past that point. It's possible you put in a CP backwards, which would disable the path in front of the cart (and might also cause weird HUD issues because the path_tracks wouldn't form a complete path from start to end).
     
  6. Tappy_

    Tappy_ L1: Registered

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    I figured out the problem, I had two path_tracks directly on top of each other that made it look like everything was connected.