Payload HUD Problem.

Tappy_

L1: Registered
Aug 3, 2016
29
7
I'm working on my first payload map and ran into a bit of a problem. On my HUD, the distance between each point is so far apart that only the 1st point shows up. Shortly after I cap the first point the cart stops moving even though the HUD says I'm pushing it. I hear the alarm sound that plays just before the cart is pushed to the last point as well. What is going on?
 

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killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Does your team_train_watcher entity have all CPs and their associated path_tracks filled in correctly?
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
Some thing like this happened me be a long time ago.
I had to do the logic all over again.
Never knew what hapened.
 

Idolon

they/them
aa
Feb 7, 2008
2,115
6,122
If you're using the ABS prefabs, capturing a point will disable the path behind it so that the cart can't roll back past that point. It's possible you put in a CP backwards, which would disable the path in front of the cart (and might also cause weird HUD issues because the path_tracks wouldn't form a complete path from start to end).
 

Tappy_

L1: Registered
Aug 3, 2016
29
7
I figured out the problem, I had two path_tracks directly on top of each other that made it look like everything was connected.