Alright, so I've been asked this alot, and you have probably seen me rageing in chat about these elevators I'm doing in my map. I have spent a few days getting this to work, and while they are not perfect yet, I am going to tell you what I do know, and hope that the hive mind of TF2Maps.net will help fill in the rest.
Now, if you want to do rollback on your elevator (like hightower) you need to set up a dummy path_track ONE HU away from the center of the main top or bottom one (Depends on where you start). ***DO THIS FOR THE CARTS PATH NOT THE PLATFORMS*** Set the dummy path_track, and the 2 main pathtracks to roll back (or roll forward(?)) zones. When you reach the top or bottom of your elevator, set a path_track output to "OnPass > [Name of bottom -not dummy- path_track] > DisablePath" .... This allows your cart to rollback multiple times.
I'm going to be adding to this/constantly updating as I can. I'm sorry if it appears vague, but I'm trying to get this working as quickly/efficiently as I can. There are still bugs that I need to work out, but I felt that I should post this so people can start up on their elevators as they need them for their maps. Keep checking back here, I will make sure to note what I have updated.
You can ask me anything about this that you want, I'll try and be as helpful as possible.
- What I have done is created a second func_tracktrain for the platform. When you do this, you also need to create a second set of tracks, just for the motion of the platform (so 2 verticle ones will do).
- You create a second team_train_watcher that watches only the platform
- You need to create a second trigger_capture_area. Parent this to the platform. You will need to set the outputs to "OnNumCappersChanged2 > [******] > SetNumTrainCappers" the ***** means you have to send one to the main Payload watcher, and one to the Platform watcher.
- You need to create a logic_compare, this just sets up overtime for if the cart is on the elevator (outputs look like this)
Now, if you want to do rollback on your elevator (like hightower) you need to set up a dummy path_track ONE HU away from the center of the main top or bottom one (Depends on where you start). ***DO THIS FOR THE CARTS PATH NOT THE PLATFORMS*** Set the dummy path_track, and the 2 main pathtracks to roll back (or roll forward(?)) zones. When you reach the top or bottom of your elevator, set a path_track output to "OnPass > [Name of bottom -not dummy- path_track] > DisablePath" .... This allows your cart to rollback multiple times.
I'm going to be adding to this/constantly updating as I can. I'm sorry if it appears vague, but I'm trying to get this working as quickly/efficiently as I can. There are still bugs that I need to work out, but I felt that I should post this so people can start up on their elevators as they need them for their maps. Keep checking back here, I will make sure to note what I have updated.
You can ask me anything about this that you want, I'll try and be as helpful as possible.
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