Alright, so I've been asked this alot, and you have probably seen me rageing in chat about these elevators I'm doing in my map. I have spent a few days getting this to work, and while they are not perfect yet, I am going to tell you what I do know, and hope that the hive mind of TF2Maps.net will help fill in the rest. What I have done is created a second func_tracktrain for the platform. When you do this, you also need to create a second set of tracks, just for the motion of the platform (so 2 verticle ones will do). You create a second team_train_watcher that watches only the platform You need to create a second trigger_capture_area. Parent this to the platform. You will need to set the outputs to "OnNumCappersChanged2 > [******] > SetNumTrainCappers" the ***** means you have to send one to the main Payload watcher, and one to the Platform watcher. You need to create a logic_compare, this just sets up overtime for if the cart is on the elevator (outputs look like this) *** I'm currently having issues with the hud, but they are not gamebreaking, so I will work on fixing them later. Now, if you want to do rollback on your elevator (like hightower) you need to set up a dummy path_track ONE HU away from the center of the main top or bottom one (Depends on where you start). ***DO THIS FOR THE CARTS PATH NOT THE PLATFORMS*** Set the dummy path_track, and the 2 main pathtracks to roll back (or roll forward(?)) zones. When you reach the top or bottom of your elevator, set a path_track output to "OnPass > [Name of bottom -not dummy- path_track] > DisablePath" .... This allows your cart to rollback multiple times. I'm going to be adding to this/constantly updating as I can. I'm sorry if it appears vague, but I'm trying to get this working as quickly/efficiently as I can. There are still bugs that I need to work out, but I felt that I should post this so people can start up on their elevators as they need them for their maps. Keep checking back here, I will make sure to note what I have updated. You can ask me anything about this that you want, I'll try and be as helpful as possible.