Jindo
L3: Member
- Aug 6, 2009
- 121
- 123
So I was just on the server testing this.
Stage 1: Both points (the first point not so much) were easily defended by large teams of Engineers + Sentry Farms, sometimes an uber wasn't able to get rid of them all. Other than that there was a small glitch with the first point (possibly all points) where someone was unable to capture and someone else had to do it.
Stage 2: Don't remember too many problems, if any at all on this stage, only got to play it once and I don't recall having any problems with it.
Stage 3: Blue's spawn positions faced a door that doesn't open but had no indication of this, I suggest either putting a no entry sign on the door or having players spawn in the other direction. Besides this, the stage was relatively well balanced, and the laser was badass, it's a shame that it didn't do anything.
Overall, a fun and balanced for the most part map, which I look forward to seeing released!
Stage 1: Both points (the first point not so much) were easily defended by large teams of Engineers + Sentry Farms, sometimes an uber wasn't able to get rid of them all. Other than that there was a small glitch with the first point (possibly all points) where someone was unable to capture and someone else had to do it.
Stage 2: Don't remember too many problems, if any at all on this stage, only got to play it once and I don't recall having any problems with it.
Stage 3: Blue's spawn positions faced a door that doesn't open but had no indication of this, I suggest either putting a no entry sign on the door or having players spawn in the other direction. Besides this, the stage was relatively well balanced, and the laser was badass, it's a shame that it didn't do anything.
Overall, a fun and balanced for the most part map, which I look forward to seeing released!