- Dec 8, 2014
- 9
- 2
Hello, I am an Owner of RetroServers.tf
I am hiring someone to assist in building a detailed map based on alien isolation.
I have a budget from $300 to $550, depending on skill level, and time spent.
The map will be built modularly, ie. stairways, rooms, etc will be built with exact specifications, and then those parts will be configured to create the map.
This is going to be a infection style map.
If you are interested, you must know the following.
How to
+ Put simple prop models into a game
+ Some knowledge on building prop models (I will be able to build the props)
+ Detailed Lighting understanding.
+ Detailed Texture knowledge, including knowledge of normal maps (bump maps).
Add me on steam if you are interested http://steamcommunity.com/id/paradoxclock/
Here is an example of what the work will look like. (sides will be mirrored)
A skew of Infection (A premade plugin will control this)
Blue Team (Aliens) [Infected]
- All scouts
- All player models will look like https://wiki.teamfortress.com/w/ima.../200px-Isolationist_Pack.png?t=20140919031221
- Striped to melee (sandman) (always mini-critz on hit)
- 1/5 Players will randomly be selected to be on the Blue Team.
- Speed boost of 540 hammer units
Red Team Pyros (Humans) [Non-Infected]
- All pyros
- All player modles will be forced to look like https://wiki.teamfortress.com/w/ima....png/200px-Isolated_Merc.png?t=20140919045006
- Striped to Primary (Nostromo Napalmer) (If you run out of ammo, there is no fighting back)
- If a red player is killed, they will join the blue team
Capture Point Map
- 5 Min round, on round end Red Wins
- There will be 3 capture points evenly spaced out.
- If Blue captures a point, they will receive extra time. ( + 3 min)
- Only 1 point will be unlocked at round start. If that point is captured, it unlocks both the 2 additional points at the same time.
Ammo Packs
Ammo is the most important part of this gamemode for the Red Team. Packs will always be small, and will only be found at locations which are beneficial for the Blue team to single out and kill (infect) players.
I am hiring someone to assist in building a detailed map based on alien isolation.
I have a budget from $300 to $550, depending on skill level, and time spent.
The map will be built modularly, ie. stairways, rooms, etc will be built with exact specifications, and then those parts will be configured to create the map.
This is going to be a infection style map.
If you are interested, you must know the following.
How to
+ Put simple prop models into a game
+ Some knowledge on building prop models (I will be able to build the props)
+ Detailed Lighting understanding.
+ Detailed Texture knowledge, including knowledge of normal maps (bump maps).
Add me on steam if you are interested http://steamcommunity.com/id/paradoxclock/
Here is an example of what the work will look like. (sides will be mirrored)
A skew of Infection (A premade plugin will control this)
Blue Team (Aliens) [Infected]
- All scouts
- All player models will look like https://wiki.teamfortress.com/w/ima.../200px-Isolationist_Pack.png?t=20140919031221
- Striped to melee (sandman) (always mini-critz on hit)
- 1/5 Players will randomly be selected to be on the Blue Team.
- Speed boost of 540 hammer units
Red Team Pyros (Humans) [Non-Infected]
- All pyros
- All player modles will be forced to look like https://wiki.teamfortress.com/w/ima....png/200px-Isolated_Merc.png?t=20140919045006
- Striped to Primary (Nostromo Napalmer) (If you run out of ammo, there is no fighting back)
- If a red player is killed, they will join the blue team
Capture Point Map
- 5 Min round, on round end Red Wins
- There will be 3 capture points evenly spaced out.
- If Blue captures a point, they will receive extra time. ( + 3 min)
- Only 1 point will be unlocked at round start. If that point is captured, it unlocks both the 2 additional points at the same time.
Ammo Packs
Ammo is the most important part of this gamemode for the Red Team. Packs will always be small, and will only be found at locations which are beneficial for the Blue team to single out and kill (infect) players.
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