- Nov 12, 2007
- 1,128
- 746
Ok, I think a lot of players were not making very good use of the upper deck for attacking the final point. I think this has to do with the way the pathing favors the lower route and makes getting up there a but unintuitive.
Upon exiting spawn, blue's first option for a path is staring them in the face. It takes them up and down some stairs, along a side deck, and drops them down onto the ground at the top of the hill. They'd have to plan from the start to ignore this path if they wanted the easy way to get up top. There's a set of stairs later on that can be used, but they lead away from the point, and thus to use them you'd have to turn your back on any soldiers/snipers/heavies firing on you from the bottom of the hill.
Here are my suggestions: First, open a doorway above these stairs so that blue players can just walk straight from the upper deck to go across that bridge and up further.
I know this would cause optimization issues, because that structure is clearly there to block visibility. But you've got stairs all over the place there, so it wouldn't be any problem to just wall up the opening on the other side:
If players at the top of the slope decide they need to get up higher, it's not much of a problem to just go back up the stairs they came down. If they want to choose that route to begin with, it's much easier with access from the side facing their spawn.
Upon exiting spawn, blue's first option for a path is staring them in the face. It takes them up and down some stairs, along a side deck, and drops them down onto the ground at the top of the hill. They'd have to plan from the start to ignore this path if they wanted the easy way to get up top. There's a set of stairs later on that can be used, but they lead away from the point, and thus to use them you'd have to turn your back on any soldiers/snipers/heavies firing on you from the bottom of the hill.
Here are my suggestions: First, open a doorway above these stairs so that blue players can just walk straight from the upper deck to go across that bridge and up further.
I know this would cause optimization issues, because that structure is clearly there to block visibility. But you've got stairs all over the place there, so it wouldn't be any problem to just wall up the opening on the other side:
If players at the top of the slope decide they need to get up higher, it's not much of a problem to just go back up the stairs they came down. If they want to choose that route to begin with, it's much easier with access from the side facing their spawn.