Outback rc4

By S.W.A.T.Y

  1. Citizen Snips

    Citizen Snips L3: Member

    Messages:
    119
    Positive Ratings:
    16
    I guess that's true.

    Though while this one is at least a release candidate, Haarp is still a beta.
     
  2. Languid

    Languid L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    250
    When steel was made official, it was b4, I believe.
    I don't think haarp will have any major changes made to it (apart from some tweaking of the second stage maybe) before it will be effectively 'finished'.
     
  3. pilger

    pilger L1: Registered

    Messages:
    9
    Positive Ratings:
    3
    This map is a big success on my server, with the exception of the last point with the humongous respawn times. Nothing that grave, though. Still a very good map.

    Is there any chances that there would be a fix for the pink checkerboard textures appearing on all reflective surfaces!? It's a big turndown for me, at least.:(
     
  4. RaVaGe

    aa RaVaGe

    Messages:
    731
    Positive Ratings:
    1,200
    S.W.A.T.Y just don't care about your feedback, really.
     
  5. Sel

    Sel Banned

    Messages:
    1,241
    Positive Ratings:
    1,286
    SWATY was banned a long time ago for being too good for this site. Sorry but you won't be able to get into contact with him here.
     
  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,114
    Positive Ratings:
    6,472
    fixed that
     
  7. pilger

    pilger L1: Registered

    Messages:
    9
    Positive Ratings:
    3
    Thanks for the feeback, guys.

    Well, it might be a stupid question, but is it there a way to fix it without him!?
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,114
    Positive Ratings:
    6,472
    In theory you could just build cubemaps and release a version of the map- presuming that unbuilt cubemaps are the only problem.
     
  9. pilger

    pilger L1: Registered

    Messages:
    9
    Positive Ratings:
    3
    Would that be something a fairly newbie, but determined, person could achieve spending a reasonable ammount of time?
     
  10. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    1,010
    In theory it would only take a few seconds and 1 console command.
     
  11. pilger

    pilger L1: Registered

    Messages:
    9
    Positive Ratings:
    3
    I don't mean to bother you guys much, but where could I find more info on this matter and how to fix it?

    Would someone care to send me a link to a more, say, directed content!?
     
  12. Idolon

    aa Idolon the worst admin

    Messages:
    1,771
    Positive Ratings:
    5,345
  13. Pocket

    aa Pocket Ya like Jazz?

    Messages:
    4,513
    Positive Ratings:
    2,405
    Don't problems arise if you try to rename the file afterward, though? I know I've read somewhere about how renaming a map file after it's made does something bad.
     
  14. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    1,010
    iirc the problem is that the cubemaps break, so if you're just adding cubemaps I dont think it would be a problem. However, I could be pulling that information out of my ass so take that with a grain of salt
     
  15. pilger

    pilger L1: Registered

    Messages:
    9
    Positive Ratings:
    3
    Oh, goody. I followed the console instructions on "https://developer.valvesoftware.com/wiki/Cubemaps#Team_Fortress_2" and it appeared to have worked well, despite the errors it returned.

    But how could I extend this fix to everybody on my server, being I the server administrator!? Would it be sufficient to simply send the map on my client to the server and let the whole people download it again!?

    And many thanks for all the help! I much appreciate all the map making work and I plan to get into it someday.
     
    Last edited: Apr 20, 2013
  16. Pocket

    aa Pocket Ya like Jazz?

    Messages:
    4,513
    Positive Ratings:
    2,405
    You have to rename the map (_rc4a or something) and then players will be forced to download it. If you don't, they'll be kicked for having an identically-named copy that's different, anyway.