PL Olympia a24

Single-stage, four-point payload map with an alpine theme

  1. basilhs333

    basilhs333 L10: Glamorous Member

    Messages:
    742
    Positive Ratings:
    248
    i really like where this map is going. the theme , the ideas and the general structure of this map is great. i cant wait to play the map.
     
    • Agree Agree x 1
  2. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
  3. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    -opened up third point to reduce choke
    -raised skybox height throughout most of the map
    -removed clipping from certain roofs
    -began adding textures around second and third point

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    • Thanks Thanks x 1
  4. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    First Point
    -added ticking noises to cart

    Second Point
    -added textures
    -raised door of left flank 64 hu
    -made windows clear

    Third Point
    -removed flank on left side
    -began detailing even more
    -changed courtyard around third point

    Fourth Point
    -redid fourth point

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  5. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
  6. Kill_the_Bug

    aa Kill_the_Bug

    Messages:
    1,768
    Positive Ratings:
    372
    Hi, We're going to do a test of the map at the end of the month - 32 hard core pl players - will try to give you any feedback I get :)

    Great job on an alpha - which we don't normally test - well done!
     
  7. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    Thank you and it sounds exciting! Can’t wait to hear what people have to say!
     
  8. Kill_the_Bug

    aa Kill_the_Bug

    Messages:
    1,768
    Positive Ratings:
    372
    Ok - results from play test:

    Excellent map that has potential before we post it live on one of the servers here - well done!

    Biggest thing/issue was red leaving first spawn to get to front - needs easier access.

    We look forward to seeing more versions of it.
     
  9. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    First Point
    -raised the inner flank for blue team
    -removed bridge outside of blue spawn
    -made it harder for red to set up in the small brown house

    Second Point
    -changed the right side flank coming into B
    -adjusted the courtyard above B

    Fourth Point
    -opened up the ceiling around the last point
    -changed the outer flank route for last point

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  10. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
  11. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    First Point
    -edited some geometry
    -moved resupply cabinets around in BLU spawn

    Second Point
    -edited some geometry

    (forgot to update version string, should be a18 now)

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  12. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    Second Point
    -Closed off a flank route from first to second, until first point is captured

    Third Point
    -Moved up Blu's final spawn

    Fourth Point
    -Redid Fourth Point for the 4th time :)

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  13. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
  14. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    Second Point
    -reduced the width of the second point
    -removed the far right flank route from second into third point

    Third Point
    -added a spiral ramp to allow blue access to the tree while pushing the cart
    -removed sightlines
    -slightly moved blue's final advanced spawn forward

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    • Like Like x 2
  15. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    First Point
    -redid the BLU spawn courtyard
    -clipped the large pipe above capture point A

    Second Point
    -Increased the height of the flank cliff to 192hu (previously 128hu)
    -Added stairs for players in the valley to access the higher level
    -Removed the small shack behind second point and replaced it with a structure that restricts sightlines better

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  16. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    First Point
    -clipped roof of building that was previously not clipped
    -reduced time given on capture from 4min to 3.5min

    Second Point
    -changed side flank route from A to B
    -moved RED first spawn slightly closer to A point
    -reduced time given on capture from 5min to 4min

    Third Point
    -reduced time given on capture from 5min to 4min

    Fourth Point
    -clipped certain geometry
    -added rope railing around the spiral flank route

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    • Like Like x 1
  17. A Ninja

    A Ninja L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    I hope this map is still being developed! I tried it out for the first time on a full 32 player server and it was a blast! It seemed pretty well balanced overall, although the last point did seem a bit too easy for blue, having both the height advantage and forcing red to fight with their backs to the cliff. If nothing else, If the dev textures were replaced and the map was given a bit more polish, it could really shine!
     
  18. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    First Point:
    -Changed around the flank routes in the middle, large cave
    -Red Team now immediately respawns after 1st is captured

    Second Point:
    -Redid the right side flank route (when looking from First Point to Second Point)
    -Red's First Spawn room and Spawn courtyard has been shifted to reduce timings

    Third Point:
    -Opened up Third Point

    Fourth Point:
    -Removed the flank route within the mountain
    -Added new structures to diminish Blu's height advantage

    Read the rest of this update entry...