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PL Olympia a21

Single-stage, four-point payload map with an alpine theme

  1. basilhs333

    basilhs333 L10: Glamorous Member

    Messages:
    720
    Positive Ratings:
    232
    i really like where this map is going. the theme , the ideas and the general structure of this map is great. i cant wait to play the map.
     
    • Agree Agree x 1
  2. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
  3. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
    -opened up third point to reduce choke
    -raised skybox height throughout most of the map
    -removed clipping from certain roofs
    -began adding textures around second and third point

    Read the rest of this update entry...
     
    • Thanks Thanks x 1
  4. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
    First Point
    -added ticking noises to cart

    Second Point
    -added textures
    -raised door of left flank 64 hu
    -made windows clear

    Third Point
    -removed flank on left side
    -began detailing even more
    -changed courtyard around third point

    Fourth Point
    -redid fourth point

    Read the rest of this update entry...
     
  5. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
  6. Kill_the_Bug

    aa Kill_the_Bug

    Messages:
    1,703
    Positive Ratings:
    352
    Hi, We're going to do a test of the map at the end of the month - 32 hard core pl players - will try to give you any feedback I get :)

    Great job on an alpha - which we don't normally test - well done!
     
  7. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
    Thank you and it sounds exciting! Can’t wait to hear what people have to say!
     
  8. Kill_the_Bug

    aa Kill_the_Bug

    Messages:
    1,703
    Positive Ratings:
    352
    Ok - results from play test:

    Excellent map that has potential before we post it live on one of the servers here - well done!

    Biggest thing/issue was red leaving first spawn to get to front - needs easier access.

    We look forward to seeing more versions of it.
     
  9. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
    First Point
    -raised the inner flank for blue team
    -removed bridge outside of blue spawn
    -made it harder for red to set up in the small brown house

    Second Point
    -changed the right side flank coming into B
    -adjusted the courtyard above B

    Fourth Point
    -opened up the ceiling around the last point
    -changed the outer flank route for last point

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  10. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
  11. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
    First Point
    -edited some geometry
    -moved resupply cabinets around in BLU spawn

    Second Point
    -edited some geometry

    (forgot to update version string, should be a18 now)

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  12. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
    Second Point
    -Closed off a flank route from first to second, until first point is captured

    Third Point
    -Moved up Blu's final spawn

    Fourth Point
    -Redid Fourth Point for the 4th time :)

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  13. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
  14. Toolbox 24

    Toolbox 24 L1: Registered

    Messages:
    24
    Positive Ratings:
    4
    Second Point
    -reduced the width of the second point
    -removed the far right flank route from second into third point

    Third Point
    -added a spiral ramp to allow blue access to the tree while pushing the cart
    -removed sightlines
    -slightly moved blue's final advanced spawn forward

    Read the rest of this update entry...
     
    • Like Like x 2