Olympia

Olympia a26

General Changes:
-Adjusted the lighting's ambient color to be less saturated

First Point:
-Pushed Blu spawn 256 units back
-Added a building on the right route (when coming out of Blu Spawn)
-Closed up the skybox

Fourth Point:
-Made certain roofs walkable
-Removed rocks and replaced them with a proper walkway
-Adjusted the wooden structures outside of Red's final spawn
Second Point:
-Adjusted some cover

Third Point:
-Changed the buildings just above the third point

Fourth Point:
-Changed the main entrance into last to not give Blu as big of an advantage as they previously had
First Point:
-Changed around the flank routes in the middle, large cave
-Red Team now immediately respawns after 1st is captured

Second Point:
-Redid the right side flank route (when looking from First Point to Second Point)
-Red's First Spawn room and Spawn courtyard has been shifted to reduce timings

Third Point:
-Opened up Third Point

Fourth Point:
-Removed the flank route within the mountain
-Added new structures to diminish Blu's height advantage
First Point
-clipped roof of building that was previously not clipped
-reduced time given on capture from 4min to 3.5min

Second Point
-changed side flank route from A to B
-moved RED first spawn slightly closer to A point
-reduced time given on capture from 5min to 4min

Third Point
-reduced time given on capture from 5min to 4min

Fourth Point
-clipped certain geometry
-added rope railing around the spiral flank route
First Point
-redid the BLU spawn courtyard
-clipped the large pipe above capture point A

Second Point
-Increased the height of the flank cliff to 192hu (previously 128hu)
-Added stairs for players in the valley to access the higher level
-Removed the small shack behind second point and replaced it with a structure that restricts sightlines better

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Second Point
-reduced the width of the second point
-removed the far right flank route from second into third point

Third Point
-added a spiral ramp to allow blue access to the tree while pushing the cart
-removed sightlines
-slightly moved blue's final advanced spawn forward
Fixed some issues around last point
Second Point
-Closed off a flank route from first to second, until first point is captured

Third Point
-Moved up Blu's final spawn

Fourth Point
-Redid Fourth Point for the 4th time :)
First Point
-edited some geometry
-moved resupply cabinets around in BLU spawn

Second Point
-edited some geometry
First Point
-edited some geometry
-moved resupply cabinets around in BLU spawn

Second Point
-edited some geometry