You have no idea how much I need a full version of that boat.
If you would actually check out the downloads/models thing, you'd notice that there is in fact a full version.
You have no idea how much I need a full version of that boat.
If you would actually check out the downloads/models thing, you'd notice that there is in fact a full version.
If you would actually check out the downloads/models thing, you'd notice that there is in fact a full version.
"VertexlitGeneric"
{
"$baseTexture" "models/props_arctic/aurora/aurora1a"
"$color2" "[ 5 6 5 ]"
//"$translucent" "1"
"$additive" "1"
//"$bumpmap" "models/effects/flat_normal"
//"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phong" "1"
"$phongexponent" "2"
"$phongboost" ".1"
"$phongfresnelranges" "[.4 .6 .4]"
"$phongtint" "[.2 .5 .2]"
"$halflambert" "0"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "2" // Exponent for phong component of rim lighting
"$rimlightboost" "10"
"$selfillumfresnel" "90"
"$selfillumfresnelminmaxexp" "[0 1 1]"
"$selfillum" "1"
"$selfillumtint" "[-0.3 -0.3 -0.3]"
"$selfillumtint_base" "[0.5 0.5 0.5]"
"$shield_falloff" 0.0
}
The skybox texture itself cant, as far as I know. But you can simply put a brush in the 3D skybox with the animated texture on it.Do animated skybox textures work? I feel like that would be best for an aurora
The thing I am going to do, is probably make some flat panels with the texture of my aurora particles. That way I can create the effect without having to worry about particle counts.
I would just need someone who has experience setting up models for source and all that stuff to help me translate an animated vtf to a model. Because I dont know enough about modeling to make one from scratch.
Model doesnt have to be anything fancy, all the animated vtf stuff is the actual vtf and vmt. If you do need help with it let me know, I'll be glad to set it up for you.
Awesome, i'll stay tuned.Not yet, we're still waiting on a final release date on this which will include all the stuff in one big pack.
I believe you could just take a already existing model in Hammer and stick it in transparent ice. But then there is the problem of it staying in the Civilian pose.Somebody should make a model of each of the classes frozen in an ice cube.
(like those old shows where cavemen were frozen in ice)
There's also all the frozen character positions you could probably useI believe you could just take a already existing model in Hammer and stick it in transparent ice. But then there is the problem of it staying in the Civilian pose.
Also, requesting Transparent Ice.