Should I continue? :S
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What about a snowman without a hat so map makers can place any hat on it?
There are quite a few to choose between...
Should I continue? :S
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I think the snowman part can stand to be more high poly, its pretty angular right now. The scarf on the other hand looks pretty high poly and maybe should be taken down some?
But I saw that many cars and trucks has no more than 2K tris. For example Tf2 Emporium Vehicle Map Pack. I'll try to do something between new and old reference because I really like the shape of newThanks for feedback anyway!
You're not going to be able to do that in under 1500 triangles, no way. Too many curved parts, and curves eat up polys. Do a target goal of 2000-3000, you can always remove geo later. Plus polys are cheap to render if the texture is not doing anything special (transparency, phong, etc).
Also, I'd use a reference that was from the 1950s-1970s so it fits with the TF2 timeframe. Maybe something like this.
But I saw that many cars and trucks has no more than 2K tris. For example Tf2 Emporium Vehicle Map Pack. I'll try to do something between new and old reference because I really like the shape of newThanks for feedback anyway!
You could split each part into different models, I know the construction pack does that.
I don't see any reason someone would need half of a small snow plow though.![]()