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Odd rendering issue through window

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Oct 7, 2018.

  1. DrSquishy

    aa DrSquishy ???

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    I've created a window within my map - it is one way and set up as so:
    Blockbullet brush, a brush textured with nodraw on all sides except the exterior side, which is a chrome texture, a brush with a glass texture, and the back face of a displacement passes through the window, behind the chrome brush. Once compiled, it appears as so, with anything outside not being rendered properly:
    20181006221535_1.jpg 20181006221545_1.jpg

    If anyone has any ideas for a fix, it would be greatly appreciated
     
  2. henke37

    aa henke37

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    Nodraw is blocking for visibility purposes. Pick a different material. Invisible or perhaps skip would be a better choice here.
     
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  3. FloofCollie

    aa FloofCollie I really suck!

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    Couldn't you just tie the Nodraw/chrome brush to a func_detail, since that would presumably be the only one that's blocking visibility?
     
  4. Reas

    Reas L1: Registered

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    how about keeping all of the sides as a blockbullet except for just one maybe that would work?
     
  5. DrSquishy

    aa DrSquishy ???

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    Just changing them to skip is working fine.
     
  6. Reas

    Reas L1: Registered

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    ok
     
  7. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Uhm, I'm pretty sure skip should never be used on the same brush as any other texture except for hint, unless you're using func_occulder.
     
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  8. radarhead

    aa radarhead Oh?? You're a TF2 mapper? Where's your fursona

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    Yep, if it's a world brush rendering only one side, use invisible. If it's an entity you can use nodraw no problem.
     
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