I've created a window within my map - it is one way and set up as so:
Blockbullet brush, a brush textured with nodraw on all sides except the exterior side, which is a chrome texture, a brush with a glass texture, and the back face of a displacement passes through the window, behind the chrome brush. Once compiled, it appears as so, with anything outside not being rendered properly:
If anyone has any ideas for a fix, it would be greatly appreciated
Blockbullet brush, a brush textured with nodraw on all sides except the exterior side, which is a chrome texture, a brush with a glass texture, and the back face of a displacement passes through the window, behind the chrome brush. Once compiled, it appears as so, with anything outside not being rendered properly:
If anyone has any ideas for a fix, it would be greatly appreciated