October 14, 2009 - Team Fortress 2 Update

Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, Oct 14, 2009.

  1. The Political Gamer

    aa The Political Gamer

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    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Team Fortress 2


    Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot

    Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)

    Added 1/2 Bonus Point for healing a teammate with a dropped sandvich

    Updated the class menu to show the local player's current class

    Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)

    Updated "player_hurt" game event to include "damageamount" and "crit" values

    Fixed a rare crash in particle system

    Fixed being able to eat your sandvich (via taunt) and drop it in the same frame

    Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0

    Fixed Medic not being able to release his ÃœberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")

    Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart

    Prevented servers from using steam:// commands in their MOTD text

    Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes

    Fixed friendly-fire/spectator exploit using projectiles

    Fixed disguised spies not getting ammo from enemy dispensers

    Fixed thrown sandvich traveling through players before being activated

    Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls

    Fixed fire overlay drawing on hats in DX80

    Fixed an exploit that allowed servers to corrupt client's item database

    Fixed full packet updates showing cloaked Spies for an instant

    Fixed a prediction error resulting in mis-predictions of crits


    Community requests

    Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity

    Added server ConVar "bot_crouch" to make bots crouch

    Added model override for item_teamflag entity

    Added ability to turn off particle trail for players carrying the item_teamflag entity

    Updated team_train_watcher to support 8 cp/track links (was previously 4)



    LOL Dam forum I can't post anymore in this thread.
     
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    Last edited: Oct 14, 2009
  2. Micnax

    aa Micnax I maek map

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    boo-ya
     
  3. Smetzle

    Smetzle L3: Member

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    Boo-ya
     
  4. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Hot damn. The Flag update.
     
  5. drp

    aa drp

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    i <3 valve

    eerieone is going to go bananas
     
  6. eerieone

    aa eerieone

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    A/D Ctf Requests in October 14th update

    :D

    thank you Valve and Rexy ( i believe he wrote the mail, right?)

    ABS, any way you could implement that into your fgd last minute before the contest ends?
     
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  7. eerieone

    aa eerieone

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    indeed, bananas
     
  8. YM

    aa YM LVL100 YM

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    Totally in the wrong forum, but simply awesome news!
     
  9. Psy

    aa Psy The Imp Queen

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    No fix for custom particles. Bah.
     
  10. Rexy

    aa Rexy The Kwisatz Haderach

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    Hooray!!!!! All our work will not go to waste! YAY!!!! So very pleased right now!

    Now if I can get my sdk to update, I'll be in a right state.
     
    Last edited: Oct 14, 2009
  11. JoshuaC

    JoshuaC L7: Fancy Member

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    Glad more serious issues are still around to fuck up any sort of special effects one might want to put into their map.

    Also they didn't choose to include the updated watchtower I sent them..
     
  12. Psy

    aa Psy The Imp Queen

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    I do believe they did the same thing with the updated Hoodoo. Just keep bugging them to include it in the next update.
     
  13. uma plata

    uma plata L6: Sharp Member

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    Valve has been kicking ass with the mapmaker requests recently. I believe thats the 3rd or 4th substantial update that's fixed things mapmakers have asked them about

    <3
     
  14. Lancey

    aa Lancey Currently On: ?????

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    I wrote one too.
     
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  15. Rexy

    aa Rexy The Kwisatz Haderach

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    Just waiting for the sdk to update.
     
  16. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    it won't. I'm sure it won't. it took them like a year to release an SDK update with all the things they added. You'll need to do it yourself or wait for me. Except I'm waiting for TF2 to update. Because it refuses to see it needs to -_-
     
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  17. DasMatze

    DasMatze L2: Junior Member

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    Yay, custom flags. =)

    But still no working func_rotating. :/
     
  18. YM

    aa YM LVL100 YM

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    request it then!
     
  19. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Yay custom flag models!

    So they fixed that eh. Interesting.
     
  20. Shoomonger

    Shoomonger L4: Comfortable Member

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    (cough cough) Updated? eh...please explain.