JoshuaC
L420: High Member
- Sep 2, 2008
- 444
- 164
(cough cough) Updated? eh...please explain.
Bug fixes, optimization, visuals tweaked slightly.
(cough cough) Updated? eh...please explain.
Bug fixes, optimization, visuals tweaked slightly.
Bug fixes, optimization, visuals tweaked slightly.
For some reason I expected some sort of new place for cover to be added. Just wishful thinking I guess.
Added server ConVar "bot_crouch" to make bots crouch
brb, going spycrab hunting with my bow and arrow
I love valve
And we are going to give more uses to this little convar
Community requests
Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
Added server ConVar "bot_crouch" to make bots crouch
Added model override for item_teamflag entity
Added ability to turn off particle trail for players carrying the item_teamflag entity
Updated team_train_watcher to support 8 cp/track links (was previously 4)
LOL Dam forum I can't post anymore in this thread.
Fixed a rare crash in particle system
I take it that isn't fixing the particle issue? Seeing as the particle problem isn't rare, it affects everyone.
Valve really need to fix the custom particle problems, its killing a lot of great custom maps.
Added server ConVar "bot_crouch" to make bots crouch
Any documentation for the new func_flag_alert? I mean, the change log sounds like: "We got a new entity for you, go find out what it does and how to use it!"
@SolidClass base(Targetname, TeamNum, EnableDisable, Toggle) = func_flag_alert : "Alerts are triggered when an enemy carrying a flag starts touching the area (or any player for an area with no team)."
[
playsound(choices) : "Play alert sound" : 1 : "Play the sound when the alert is triggered." =
[
0 : "No"
1 : "Yes"
]
alert_delay(integer) : "Delay between alerts (in seconds)" : 10 : "The amount of time between alerts being triggered (per team). Will only re-alert if flag changes carrier or leaves and reenters."
output OnTriggeredByTeam1(void) : "Sent when RED triggers the alert."
output OnTriggeredByTeam2(void) : "Sent when BLUE triggers the alert."
]