- Apr 19, 2009
- 4,460
- 1,724
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
Updated the class menu to show the local player's current class
Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
Updated "player_hurt" game event to include "damageamount" and "crit" values
Fixed a rare crash in particle system
Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
Fixed Medic not being able to release his ÃœberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
Prevented servers from using steam:// commands in their MOTD text
Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
Fixed friendly-fire/spectator exploit using projectiles
Fixed disguised spies not getting ammo from enemy dispensers
Fixed thrown sandvich traveling through players before being activated
Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
Fixed fire overlay drawing on hats in DX80
Fixed an exploit that allowed servers to corrupt client's item database
Fixed full packet updates showing cloaked Spies for an instant
Fixed a prediction error resulting in mis-predictions of crits
Community requests
Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
Added server ConVar "bot_crouch" to make bots crouch
Added model override for item_teamflag entity
Added ability to turn off particle trail for players carrying the item_teamflag entity
Updated team_train_watcher to support 8 cp/track links (was previously 4)
LOL Dam forum I can't post anymore in this thread.
Team Fortress 2
Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
Updated the class menu to show the local player's current class
Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
Updated "player_hurt" game event to include "damageamount" and "crit" values
Fixed a rare crash in particle system
Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
Fixed Medic not being able to release his ÃœberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
Prevented servers from using steam:// commands in their MOTD text
Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
Fixed friendly-fire/spectator exploit using projectiles
Fixed disguised spies not getting ammo from enemy dispensers
Fixed thrown sandvich traveling through players before being activated
Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
Fixed fire overlay drawing on hats in DX80
Fixed an exploit that allowed servers to corrupt client's item database
Fixed full packet updates showing cloaked Spies for an instant
Fixed a prediction error resulting in mis-predictions of crits
Community requests
Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
Added server ConVar "bot_crouch" to make bots crouch
Added model override for item_teamflag entity
Added ability to turn off particle trail for players carrying the item_teamflag entity
Updated team_train_watcher to support 8 cp/track links (was previously 4)
LOL Dam forum I can't post anymore in this thread.
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