Nuclide

CTF Nuclide RC8d

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Suna

What's a greybox?
aa
Nov 10, 2017
407
614
  • The Flag now Self-Destructs after 2 minutes of one team owning the flag.
You're carrying highly volatile materials, you didn't think you could carry it around in a combat-heavy environment forever, did you?

  • Added an alert for when the flag is about to be captured.
Teams are often blindsided when a lone scout runs past their defences, and capping without them even realising they were there. This alert should put teams more on the defensive, and keep them notified once the flag is deep in their territory.

  • Logic Improvements/fixes.
As it turns out, trying to make a whole bunch of new logic when you're both tired and drunk may not be the best idea. I have since corrected and improved many of the mistakes from the last update.

  • Improved jumppads.
Players were frequently annoyed and frustrated when trying to use the jumppad. This was down to a few factors, but i've improved the geometry around the jumppad so that players should no longer get caught on the pad or fail to make the jump.

  • Crit boost upon enemy capture reduced from 10 to 4 seconds
The crit boost was always intended to be powerful in order to drive the enemy team from your base and clear a path to mid, but most players will retreat naturally and the added crit boost was a bit too oppressive. This should be a much more reasonable time to have crits, enough to win a quick fight but not enough to go on a rampage.
  • Added more cover around last
Last has always felt very open and exposed, which made it feel unsafe to both leave spawn and push into last. This assortment of new objects propagating the area should help improve the area and give certain classes more opportunities for unique gameplay.

  • Nobuild changes (you can build in a couple more spots now)
  • Redid the spawn detailing for RED
  • Skybox improvements
  • Detail improvements
  • Added more voicelines
  • New funny secret
  • Clipping improvements
  • Optimisation improvements


Also, Happy (almost) 2 years!
...wow, has it already been that long?

Read the rest of this update entry...
 

Suna

What's a greybox?
aa
Nov 10, 2017
407
614
  • The Flag now Self-Destructs after 2 minutes of one team owning the flag.
You're carrying highly volatile materials, you didn't think you could carry it around in a combat-heavy environment forever, did you?
As an added note, this mechanic may be a bit buggy, so let me know if this seems to be functioning improperly at all!
 

Suna

What's a greybox?
aa
Nov 10, 2017
407
614
  • Greatly lowered the volume of the mic easter egg
  • Changed the entry requirements of the mic easter egg
  • Lighting improvements
  • Logic improvements
  • Redid blue mid OOB detailing
  • Skybox improvements
  • Optimisation improvements
  • Bug fixes
  • Lofi
Additionally, I found the original sketch I did for last almost two years ago. Surprising how little has changed.
IMG_6836.jpg


Read the rest of this update entry...
 

Conga Lyne

L2: Junior Member
Sep 2, 2017
65
47
Something I didn't notice during the RC8 playtest, but at 194 1004 -70 there's an ammo patch missing, seems to occur on the mirror side as well
 

Suna

What's a greybox?
aa
Nov 10, 2017
407
614
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