This new route is (from the defender's perspective) to the left of the capture pit, and provides attackers a relatively safe area to prepare an attack and take out several of the strongest sentry spots. However, this route is accessed via a short vent route (that connects the upstairs office, new route, and the jumppad) that is quite tight and is easy to defend.
This area has suffered from a funky lighting issue for a while, so why not just remake it? So I did that. It's now also in 'map space' now, rather than the skybox. I may also do this for blue side later on, but probably not.
Revamped the route from pool > last
This route was often unused apart from occasional flankers, so hopefully these changes make it a more...
I'd been thinking about doing an update for a while, and now i've finally gotten around to it. Enjoy!
Removed elevator deathpits.
While these were pretty fun, they turned the underground route from a sneaky flank into last into a claustrophobic, rather dangerous route. With these deathpits removed it should be a bit safer to move through.
Replaced ramp from 'underground > last' with a jumppad.
The ramp itself was rather steep, and made it so a sniper...