No updating map

Discussion in 'Mapping Questions & Discussion' started by KaidemonLP, Jan 28, 2016.

  1. KaidemonLP

    KaidemonLP L4: Comfortable Member

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    I did not do anything to my map a long time and now when i added suf to my map it doesnt show up its like before i added them. I did pres run map.
     
  2. Muddy

    Server Staff Muddy Muddy

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    There's something causing the compile to fail, most likely an invalid solid. Press Alt+P and see what shows up.
     
  3. KaidemonLP

    KaidemonLP L4: Comfortable Member

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    Nothing changed. Makes into map starts TF2 and nothing changed like before.
     
  4. Bogdy

    Bogdy L4: Comfortable Member

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  5. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Duplicate your .vmf file, then rename it to something else. Then compile again. I have this feeling that tells me you're just reloading the old map instead of the new one.
     
  6. KaidemonLP

    KaidemonLP L4: Comfortable Member

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    Already tried.
     
  7. Muddy

    Server Staff Muddy Muddy

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    What does the compile log say?
     
  8. KaidemonLP

    KaidemonLP L4: Comfortable Member

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  9. KaidemonLP

    KaidemonLP L4: Comfortable Member

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    it says this
    ** Executing...
    ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Users\KaidemonLP\Desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.vmf"

    Valve Software - vbsp.exe (Jan 19 2016)
    2 threads
    materialPath: E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
    Loading C:\Users\KaidemonLP\Desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/cp_rottenburg_on_the_roof/nature/blendgroundtocobble002_wvt_patch
    Patching WVT material: maps/cp_rottenburg_on_the_roof/nature/blendgroundtograss008_nodetail_wvt_patch
    Patching WVT material: maps/cp_rottenburg_on_the_roof/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
    Patching WVT material: maps/cp_rottenburg_on_the_roof/nature/blendrockgroundwallforest004_wvt_patch
    fixing up env_cubemap materials on brush sides...

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 2364.0 -389.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16504:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 2364.0 58.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16504:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 1584.5 -389.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16497:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 1041.0 -90.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16497:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 1584.5 58.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16497:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-204.0 1865.0 -268.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16490:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-897.0 1865.0 -268.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16490:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-780.0 1865.0 32.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16490:

    *** Suppressing further FindPortalSide errors.... ***
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, -16392.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16400.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, -16392.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16400.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, -16392.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16400.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -16392.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16400.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, -16392.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16392.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16392.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, -16392.000000))
    WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (15360.000000, 15360.000000, -16392.000000))

    ** Executing...
    ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Users\KaidemonLP\Desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof"

    Valve Software - vvis.exe (Jan 19 2016)
    2 threads
    reading c:\users\kaidemonlp\desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.bsp
    reading c:\users\kaidemonlp\desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.prt
    LoadPortals: couldn't read c:\users\kaidemonlp\desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.prt


    ** Executing...
    ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Users\KaidemonLP\Desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof"

    Valve Software - vrad.exe SSE (Jan 19 2016)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\users\kaidemonlp\desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (21.73 seconds)
    10772 faces
    23423976 square feet [3373052416.00 square inches]
    1248 Displacements
    581730 Square Feet [83769192.00 Square Inches]
    sun extent from map=0.087156
    53 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (222)
    Build Patch/Sample Hash Table(s).....Done<0.0979 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (287)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 139/1024 6672/49152 (13.6%)
    brushes 1960/8192 23520/98304 (23.9%)
    brushsides 13942/65536 111536/524288 (21.3%)
    planes 14400/65536 288000/1310720 (22.0%)
    vertexes 17046/65536 204552/786432 (26.0%)
    nodes 7561/65536 241952/2097152 (11.5%)
    texinfos 3973/12288 286056/884736 (32.3%)
    texdata 60/2048 1920/65536 ( 2.9%)
    dispinfos 1248/0 219648/0 ( 0.0%)
    disp_verts 32248/0 644960/0 ( 0.0%)
    disp_tris 41760/0 83520/0 ( 0.0%)
    disp_lmsamples 1049192/0 1049192/0 ( 0.0%)
    faces 10772/65536 603232/3670016 (16.4%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 5982/65536 334992/3670016 ( 9.1%)
    leaves 7701/65536 246432/2097152 (11.8%)
    leaffaces 11480/65536 22960/131072 (17.5%)
    leafbrushes 5372/65536 10744/131072 ( 8.2%)
    areas 4/256 32/2048 ( 1.6%)
    surfedges 71955/512000 287820/2048000 (14.1%)
    edges 43210/256000 172840/1024000 (16.9%)
    LDR worldlights 53/8192 4664/720896 ( 0.6%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 632/32768 6320/327680 ( 1.9%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 11775/65536 23550/131072 (18.0%)
    cubemapsamples 11/1024 176/16384 ( 1.1%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 8322100/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 172226/393216 (43.8%)
    LDR ambient table 7701/65536 30804/262144 (11.8%)
    HDR ambient table 7701/65536 30804/262144 (11.8%)
    LDR leaf ambient 40610/65536 1137080/1835008 (62.0%)
    HDR leaf ambient 7701/65536 215628/1835008 (11.8%)
    occluders 11/0 440/0 ( 0.0%)
    occluder polygons 9/0 108/0 ( 0.0%)
    occluder vert ind 41/0 164/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/97020 ( 0.0%)
    pakfile [variable] 5426/0 ( 0.0%)
    physics [variable] 5619292/4194304 (134.0%) VERY FULL!
    physics terrain [variable] 0/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 26545
    Writing c:\users\kaidemonlp\desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.bsp
    9 minutes, 12 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\KaidemonLP\Desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.bsp" "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\cp_rottenburg_on_the_roof.bsp"


    ** Executing...
    ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" -windowed -w 1680 -h 1000 -novid +map "cp_rottenburg_on_the_roof" -steam
     
  10. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Straight from Interlopers.net/errors:

    with this as final statement:

    That's your error. Use the Hammer problem checker for any invalid brushes, and use the go-to-coordinates tool in Hammer to find the brush VBSP is choking on. It's under one of the menus at the top, but right now I can't remember which one.
     
  11. Hyperion

    aa Hyperion L16: Grid Member

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    Positive Ratings:
    617
    Is that decompiled map? Usually decompiled hint and skip brushes give that
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 2364.0 -389.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16504:
     
  12. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    This does not cause the compiler to stop and fail though. We've had this error every time we compiled pd_snowville (a conversion of koth_sawmill) with regards to areaportals and they worked just fine when in-game.
     
  13. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    186
    Positive Ratings:
    33
    I do not use portal areas
    Edit: The compiler doesnt fail it just doesnt update the map.
     
  14. KaidemonLP

    KaidemonLP L4: Comfortable Member

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    The coordinates put me to the end of the map where there is nothing
     
  15. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    It's not just areaportals.

    Again, from Interlopers:

    And what does the in-Hammer problem checker say?