No updating map

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
I did not do anything to my map a long time and now when i added suf to my map it doesnt show up its like before i added them. I did pres run map.
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
There's something causing the compile to fail, most likely an invalid solid. Press Alt+P and see what shows up.
Nothing changed. Makes into map starts TF2 and nothing changed like before.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Duplicate your .vmf file, then rename it to something else. Then compile again. I have this feeling that tells me you're just reloading the old map instead of the new one.
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
Duplicate your .vmf file, then rename it to something else. Then compile again. I have this feeling that tells me you're just reloading the old map instead of the new one.
Already tried.
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
What does the compile log say?
it says this
** Executing...
** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Users\KaidemonLP\Desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.vmf"

Valve Software - vbsp.exe (Jan 19 2016)
2 threads
materialPath: E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\KaidemonLP\Desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_rottenburg_on_the_roof/nature/blendgroundtocobble002_wvt_patch
Patching WVT material: maps/cp_rottenburg_on_the_roof/nature/blendgroundtograss008_nodetail_wvt_patch
Patching WVT material: maps/cp_rottenburg_on_the_roof/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
Patching WVT material: maps/cp_rottenburg_on_the_roof/nature/blendrockgroundwallforest004_wvt_patch
fixing up env_cubemap materials on brush sides...

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 2364.0 -389.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16504:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 2364.0 58.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16504:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 1584.5 -389.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16497:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 1041.0 -90.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16497:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 1584.5 58.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16497:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-204.0 1865.0 -268.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16490:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-897.0 1865.0 -268.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16490:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-780.0 1865.0 32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16490:

*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, -16392.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, -16392.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, -16392.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -16392.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, -16392.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16392.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16392.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, -16392.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (15360.000000, 15360.000000, -16392.000000))

** Executing...
** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Users\KaidemonLP\Desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof"

Valve Software - vvis.exe (Jan 19 2016)
2 threads
reading c:\users\kaidemonlp\desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.bsp
reading c:\users\kaidemonlp\desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.prt
LoadPortals: couldn't read c:\users\kaidemonlp\desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.prt


** Executing...
** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Users\KaidemonLP\Desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof"

Valve Software - vrad.exe SSE (Jan 19 2016)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\kaidemonlp\desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (21.73 seconds)
10772 faces
23423976 square feet [3373052416.00 square inches]
1248 Displacements
581730 Square Feet [83769192.00 Square Inches]
sun extent from map=0.087156
53 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (222)
Build Patch/Sample Hash Table(s).....Done<0.0979 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (287)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 139/1024 6672/49152 (13.6%)
brushes 1960/8192 23520/98304 (23.9%)
brushsides 13942/65536 111536/524288 (21.3%)
planes 14400/65536 288000/1310720 (22.0%)
vertexes 17046/65536 204552/786432 (26.0%)
nodes 7561/65536 241952/2097152 (11.5%)
texinfos 3973/12288 286056/884736 (32.3%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 1248/0 219648/0 ( 0.0%)
disp_verts 32248/0 644960/0 ( 0.0%)
disp_tris 41760/0 83520/0 ( 0.0%)
disp_lmsamples 1049192/0 1049192/0 ( 0.0%)
faces 10772/65536 603232/3670016 (16.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5982/65536 334992/3670016 ( 9.1%)
leaves 7701/65536 246432/2097152 (11.8%)
leaffaces 11480/65536 22960/131072 (17.5%)
leafbrushes 5372/65536 10744/131072 ( 8.2%)
areas 4/256 32/2048 ( 1.6%)
surfedges 71955/512000 287820/2048000 (14.1%)
edges 43210/256000 172840/1024000 (16.9%)
LDR worldlights 53/8192 4664/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 632/32768 6320/327680 ( 1.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11775/65536 23550/131072 (18.0%)
cubemapsamples 11/1024 176/16384 ( 1.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8322100/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 172226/393216 (43.8%)
LDR ambient table 7701/65536 30804/262144 (11.8%)
HDR ambient table 7701/65536 30804/262144 (11.8%)
LDR leaf ambient 40610/65536 1137080/1835008 (62.0%)
HDR leaf ambient 7701/65536 215628/1835008 (11.8%)
occluders 11/0 440/0 ( 0.0%)
occluder polygons 9/0 108/0 ( 0.0%)
occluder vert ind 41/0 164/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/97020 ( 0.0%)
pakfile [variable] 5426/0 ( 0.0%)
physics [variable] 5619292/4194304 (134.0%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 26545
Writing c:\users\kaidemonlp\desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.bsp
9 minutes, 12 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\KaidemonLP\Desktop\cp_rottenburg_on_the_roof\cp_rottenburg_on_the_roof.bsp" "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\cp_rottenburg_on_the_roof.bsp"


** Executing...
** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" -windowed -w 1680 -h 1000 -novid +map "cp_rottenburg_on_the_roof" -steam
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Straight from Interlopers.net/errors:

warning: bsp node with unbounded volume (material: , near (-16392.000000, 16392.000000, 16400.000000))
Description:
vbsp is having a hard time figuring out your level, it seems to have found a part of your level that is infinite in size. This is, offcourse, invalid

Solution:
Look near the coordinates given. It is likely that you either need to func_detail a lot of brushes in that area, or that you have an invalid brush somewhere (Alt-p in hammer to check for them). It may be pretty difficult to hunt down the exact problem though.

with this as final statement:

This error will cause your map to fail compiling correctly

That's your error. Use the Hammer problem checker for any invalid brushes, and use the go-to-coordinates tool in Hammer to find the brush VBSP is choking on. It's under one of the menus at the top, but right now I can't remember which one.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Is that decompiled map? Usually decompiled hint and skip brushes give that
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 2364.0 -389.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16504:
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Is that decompiled map? Usually decompiled hint and skip brushes give that
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 2364.0 -389.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16504:
This does not cause the compiler to stop and fail though. We've had this error every time we compiled pd_snowville (a conversion of koth_sawmill) with regards to areaportals and they worked just fine when in-game.
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
This does not cause the compiler to stop and fail though. We've had this error every time we compiled pd_snowville (a conversion of koth_sawmill) with regards to areaportals and they worked just fine when in-game.
I do not use portal areas
Edit: The compiler doesnt fail it just doesnt update the map.
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
Straight from Interlopers.net/errors:



with this as final statement:



That's your error. Use the Hammer problem checker for any invalid brushes, and use the go-to-coordinates tool in Hammer to find the brush VBSP is choking on. It's under one of the menus at the top, but right now I can't remember which one.
The coordinates put me to the end of the map where there is nothing
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I do not use portal areas
It's not just areaportals.

Again, from Interlopers:

Usually, this error is caused by a leak, so fix it if it is.
If it isn't, there is a (group of) brush(es) that is/are giving vbsp.exe a hard time to figure out your level.
Apparently it cannot determine the boundaries of a certain portal. Maybe there is a large brush covering the area, maybe the area is just to complicated for poor vbsp to figure out.

I don't know the details but usually turning entities to world brushes or vice-versa helps to fight the problem. Hell, just cutting a brush in two once helped me fight this problem.

Solution:
Find the given coordinates (or if a brush number is given search for the brush number) and see what you can do to to simplify the area (like turning brushes to func_detail). You should also check to see if the brushes are overlapping at any point.

The coordinates put me to the end of the map where there is nothing
And what does the in-Hammer problem checker say?