- Jun 22, 2008
- 52
- 1
Downloads: A new file has been added by Vicenti:
1Fort (A2)
What? Two briefcases on the same desk?
The idea for 1Fort came to me after yet another stalemate on 2Fort, in which the defense turtled and the offense deathmatched in the middle. Now there's fairly little room to turtle, and the deathmatching takes place only in the intel room, the upper level, or the exit-only path (hopefully!).
The Gray Gravel Co. has stolen the intelligence of both RED and BLU, and now they're angry. Of course, in typical TF2 style, they'd rather retrieve the other team's intelligence than their own.
Because it's Gray Gravel Co, there are sentries stationed for purely defensive purposes. The sentries are protected by a glass doors that slide down when an intel is picked up. If your team has a briefcase, you have to watch out for sentries. If your team doesn't have a briefcase, the sentries won't harm you.
There's also a pit of certain death to make the quick path to the enemy spawn more dangerous.
=====
Blu's quarter of the map:
=====
Red's quarter:
Including exploding cows for mild cover!
=====
Gray upper level:
=====
Gray lower level:
=====
Blu's quarter of the map:
Demomen can go crazy with their jumps in the outside area -
Jumping to the other team's spawn might be a problem, even though it requires two bombs and the demo ends up with about 30 health left. I'll probably add in something later to prevent that, if it's problematic.
Demos can also get on top of Gray's building, but can't climb all the way over. They're easy sniper targets up there, but they can lay some interesting traps.
1Fort (A2)


What? Two briefcases on the same desk?
The idea for 1Fort came to me after yet another stalemate on 2Fort, in which the defense turtled and the offense deathmatched in the middle. Now there's fairly little room to turtle, and the deathmatching takes place only in the intel room, the upper level, or the exit-only path (hopefully!).
The Gray Gravel Co. has stolen the intelligence of both RED and BLU, and now they're angry. Of course, in typical TF2 style, they'd rather retrieve the other team's intelligence than their own.

Because it's Gray Gravel Co, there are sentries stationed for purely defensive purposes. The sentries are protected by a glass doors that slide down when an intel is picked up. If your team has a briefcase, you have to watch out for sentries. If your team doesn't have a briefcase, the sentries won't harm you.
There's also a pit of certain death to make the quick path to the enemy spawn more dangerous.
=====
Blu's quarter of the map:

=====
Red's quarter:

Including exploding cows for mild cover!


=====
Gray upper level:

=====
Gray lower level:

=====
Blu's quarter of the map:

Demomen can go crazy with their jumps in the outside area -

Jumping to the other team's spawn might be a problem, even though it requires two bombs and the demo ends up with about 30 health left. I'll probably add in something later to prevent that, if it's problematic.

Demos can also get on top of Gray's building, but can't climb all the way over. They're easy sniper targets up there, but they can lay some interesting traps.