Model New Rocks Pack 1.0

Made by Rexy

  1. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,367
    New Rock Models!

    Release: Nov 04, 2009
    Author: Meshes, LOD models, And Collision Meshes by Alex Kreeger. Textures modified from Valve Software's Textures.
    E-mail: Kreeger242@live.missouristate.edu
    Version: 1.0.1

    Changelog 12/30/09:

    *Updated all rock models to use correct illumination positions. No more inaccurately rendered models.


    This pack includes 10 brand new desert theme rocks for Team Fortress 2. To make sure they fit both the style of desert

    maps, and with the previously existing rock models, great effort has been taken to ensure consistency and quality.

    Each model includes the following:

    *4 Textures
    *1 Mesh
    *1 Collision Mesh
    *2 LOD models (for optimum performance)

    Model specifications:

    *rock_01 - 161 Triangles @ LOD 0, 80 @ LOD 1
    *rock_02 - 333 Triangles @ LOD 0, 165 @ LOD 1
    *rock_03 - 276 Triangles @ LOD 0, 138 @ LOD 1
    *rock_04 - 276 Triangles @ LOD 0, 138 @ LOD 1
    *rock_05 - 769 Triangles @ LOD 0, 384 @ LOD 1
    *rock_06 - 376 Triangles @ LOD 0, 182 @ LOD 1
    *rock_07 - 343 Triangles @ LOD 0, 170 @ LOD 1
    *rock_08 - 407 Triangles @ LOD 0, 202 @ LOD 1
    *rock_09 - 554 Triangles @ LOD 0, 272 @ LOD 1
    *rock_10 - 337 Triangles @ LOD 0, 168 @ LOD 1


    Zip contains:

    *This fantastic readme file!
    *80 texture files (26.6 mb)
    *70 model files (613 kb)

    Extract to: "SteamApps\[username]\team fortress 2\tf" directory to install.

    You are free to use these models as long as you credit me in your map release.

    **YOU ARE NOT PERMITTED TO MODIFY ANY OF THE FILES FOUND WITHIN THE ARCHIVE, OR REDISTRIBUTE.

    Check back again later for more models!


    ******************************************************************

    I'm going make some new ones. Because frankly, I was playing a lot of maps yesterday, and I noticed how many of those rocks people use and OVERUSE...the shapes become very familiar and predictable, no matter how you rotate them and stick em in. Not that there's anything wrong with them...but we could really use some new ones.

    So look forward to some unique rock models.
     
    • Thanks Thanks x 4
    Last edited: Dec 30, 2009
  2. Ravidge

    aa Ravidge Grand Vizier

    Messages:
    1,544
    Positive Ratings:
    2,495
    Sounds great, It's something I've been thinking too but couldnt do much about it.

    Looking forward to it.


    EDIT: (after release) Amazing work dude, they all look useful and different.
    I'm sure these will be seen in many custom maps from now on!
     
    Last edited: Nov 5, 2009
  3. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,367
    If you guys have any specific sizes or shapes you have in mind, just give the dimensions here, or sketch up a shape to share, I'd be happy to include those.
     
    • Thanks Thanks x 1
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,535
    Would some sort of "modular" method word? like having split models with missing faces, but their edges line up so you can mix and match? Not sure how the lighting would be, but I'm thinking it would work ok when you use the static prop parameters.
     
    • Thanks Thanks x 4
  5. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,367
    That's definitely something worth looking into...especially for blocking off large areas with 'rock walls'...but it might be easier just to end up overlapping props in hammer. I'll have to experiment.
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,535
    Well I suggest it because overlapping things doesn't always light properly, whereas this would be a maybe.
     
  7. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    Well, why do we have info_lighting then? :D
    (Not sure if that was the name)

    But i guess it might be hard for rocks to make them modular. For pipes for example, you can easily put them on a grid, but for rocks that might be more difficult.

    However, if you also make small rocks, i could really use some in my actual map for my new second cp, cant wait for it :)
     
  8. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,367
    Here's some really QUICK tests...just to see if I can imitate the rock shapes...I still need to work on the process for this. Here's the result:

    [​IMG]
    [​IMG]
     
    • Thanks Thanks x 3
  9. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Can I have some rocks that fit in a 128x256x256 space?
     
  10. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,744
    Not sure if its just the shading in your modeling software or the ambient occlusion it made, but that looks far too pointed
     
  11. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    569
    i like what i see :D
    it always takes ages to make something unique from the given rocks

    i´m also for the suggestion to make some modular pieces, that way it´s easier to fit stones into your level, than building some geometry around the rocks

    i know, i know, the next 2 words are completely stupid...

    Rock On!
     
    • Thanks Thanks x 4
  12. Psy

    aa Psy The Imp Queen

    Messages:
    1,705
    Positive Ratings:
    1,468
    Someone had to make a pun.
     
  13. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,367
    Lol...and yeah, much too pointed right now. I compromised with 50 deg smoothing groups, I may crank it up a little. Let's see:
    [​IMG]


    I like that better. 148 polycount just for this model. I don't even like this one, I think future ones would be a lot better.
     
    Last edited: Oct 12, 2009
  14. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

    Messages:
    944
    Positive Ratings:
    564
    This is good, possibly have different sizes of the same rocks (ie, have one 128 x 128 x 256; and a smaller version at 64 x 64 x 128) So you can have the same rocks, but are able to be used more with more flexibility than the Valve standard ones.
     
  15. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,367
    Yes, can you designate the top? Show me orientation so I don't build it wrong.
     
  16. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,877
    Positive Ratings:
    4,944
    In my opinion, especially for desert themes, there's not enough "Small" rocks. Like, 100x100 units or smaller. Also, the game could do with some more large rocks as well, I don't like the current alpine large rocks, they seem to...plastic.
    But anyway, you're making them, so. Looking forward to it!
     
  17. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    I would like to see some modular rocks, just release them as individual rocks instead of clusters, but fit the origins together. That way it would be easy to re-construct the clusters, while it would also be possible to design your own, more original versions. Also, I would like to see some rocks specifically designed to be used as stairs. You know, with height differences no more than 96, or 45 degree slopes where that isn't possibly. That would provide a height advantage to almost any class, while still being hard to get on top of.
     
  18. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

    Messages:
    354
    Positive Ratings:
    173
    This would really make my day :3

    I've used every different rock type at least two ways in Spillway and for the sake of either future maps or my final visuals, having more rock designs would be AWESOME. I'd like to have some dimensions to give to you, but anything would help.
     
  19. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,367
    Go ahead and spill out some dimensions...I'd rather make something useful and stuff that anyone can use. Just make sure you designate orientation, you know, so I don't build it wrong.
     
  20. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

    Messages:
    772
    Positive Ratings:
    733
    Lol, hopefully they will get a much more realistic texture thrown on it. Not real like HL2, but right now whatever your using almost makes it look like a crumpled up brown paper bag. Lol. I'm interested to see what you can come up with. Maybe getting both Desert, Alpine and Jungle themed rocks? Same shapes just different skins.