Campaign is a mixed objective game mode in at least three stages. It is like cp_dustbowl in that there are multiple stages, but unlike Dustbowl each stage has a different objective type. The sequence of objective types loosely make sense, but as a game mode campaign doesn't require any specific order or objectives.
To prevent player overload though there is only one objective per stage.
For example consider
Stage 1: Teams are in opposing forts and must steal enough intelligence to learn where the opponent's main base is at (CTF, 3 caps)
Stage 2: Gain access to their base and the bomb warehouse (CP map, 2 CP's)
Stage 3: Destroy their base (Payload).
Stage 1 establishes who will be attacker for stage 2 and 3. If the defender wins stage 2 or 3 the campaign returns to stage 1.
This is only one idea. Thoughts?
To prevent player overload though there is only one objective per stage.
For example consider
Stage 1: Teams are in opposing forts and must steal enough intelligence to learn where the opponent's main base is at (CTF, 3 caps)
Stage 2: Gain access to their base and the bomb warehouse (CP map, 2 CP's)
Stage 3: Destroy their base (Payload).
Stage 1 establishes who will be attacker for stage 2 and 3. If the defender wins stage 2 or 3 the campaign returns to stage 1.
This is only one idea. Thoughts?