Alright, let me take this in pieces. Now note that I'm simply pointing out from my comp player perspective, and chances are if you don't understand me right now, you don't get the comp scene, and I you can't see it from my point, please try not to argue.
im not suggesting they pick up anyone, i want even less of a beta testing phase.
I'd also like less of a beta testing, if they decided to actually fix the stuff once they released it.
I fear any game where comp players have control of the updates, as this will be the most boring game imaginable. Randomness is good, a growing and changing game is good, quick releases of updates is good, quick fixes of incredibly broken updates are good.
Why don't want to make the game boring, we simply want it to be as much about skill and as little as a random dice roll as possible. We want our practice to pay off. Also, unfortantely Valve is ignoring the stuff that needs to be fixed and buffed, which is the only flaw in the system that your propose. (which I like.)
What exactly do you have against the sandwich? its amusing and breaks the medic dependence somewhat
Sandwich is worthless compared to the shotgun. Also a heavy needs a medic to be effective in this game. The sandwich did nothing to change that. You need to stop to heal, and a still character in any game is dead meat.
What they should have done is given him an smg (ganster tommy gun, barrel cylinder style). This way the heavy would have to choose either range with mediocre damage, or high close range dps, but no range.
And the sandman? Oh no I can't move briefly, this of course is sooo much worse then being hit by a crit rocket, or sniped, which...you know tend to be instant kills
Deal with it
If you play against scouts that can aim it, you will constantly be stunned, and it only takes 2 rockets to kill a stunned guy. Comp players don't play with crits. Snipers are weak close up, scouts aren't. scouts should not be intruding on the snipers role. If valve released a flying sentry gun that did aimbot headshots would you say deal with it?
You happen to be the 1st person ive ever seen actually call the blut outright broken, i see no problem, a medic should have some a gun of that calibur. If your problem is that it is clearly better then the 1st gun...well...i happen to think that the 1st gun needs to be improved, not the blut dumbed down.
The blut is extremely powerful. It has the damage of the old gun with the healing power. You can easily kill a charging pyro with it, and if your careful, a scout. This should never happen to the ultimate support class. The medic heals, not fights, Valve stated that in their dev commentary. The blut should only heal 2 health max, and do 1 damage per needle. This way you must decide between healing or DPS.
I only have three problems with valves updates as it stands, the crouch update which ruined a few paths on a few maps. The FaN, its...just garbage...I happen to like to use melee alot...and this is a friggen anti-melee gun...its annoying. The third thing is the multi-core update they taunted us with; before update: 60fps average, after update: 180fps, after "fix" to update: 60fps. Those were of course my fps.
Crouch update was a pain, and there was no need for it. It messed up a few soldier RJ spots to. The FAN should be a knock back, not a pop up, and it should do slightly less damage.
Even with the updates I didn't like, I still say that reducing testing time would be in favor of the game
I want this to, but for this to work Valve would need to admit it's mistakes and rework the FAN, sandwich, sandman, and bonk.
They also need to buff the heavy and nerf the scout.