- Nov 30, 2007
- 439
- 34
I would like to know what you guys like or dislike about my map in progress. It's a single stage payload map with 4 checkpoints (like badwater). I only have 2 checkpoints complete and am very happy with the compile times (under 3 minutes). I've got quite a bit of detail in but not all of it.
I think I need a new cliff texture, I don't think it's a good match with the rocks and I just noticed one of the rocks has the wrong texture. I like the layout so far. Trying to keep the rooms close to the track and the alternate routes short so they get you back to the track where most of the action will take place. I'm not going crazy with the alternate routes either. A few here and there for strategy and to prevent bottlenecks but not too many where players are getting lost or wandering far away from the track area.
The first area I wanted to be sorta industrial as this is the blu spawn area and then between check points 1 and 2 it's a transition area away from industrial to older buildings and such. I am planning to open things up a tad for check point 3 with more displacement work and the track will meander through some rocky cliff areas and a dry creek, and then into more buildings for the last point at the red spawn.
Anyway, I appreciate your feedback. Thanks.
I think I need a new cliff texture, I don't think it's a good match with the rocks and I just noticed one of the rocks has the wrong texture. I like the layout so far. Trying to keep the rooms close to the track and the alternate routes short so they get you back to the track where most of the action will take place. I'm not going crazy with the alternate routes either. A few here and there for strategy and to prevent bottlenecks but not too many where players are getting lost or wandering far away from the track area.
The first area I wanted to be sorta industrial as this is the blu spawn area and then between check points 1 and 2 it's a transition area away from industrial to older buildings and such. I am planning to open things up a tad for check point 3 with more displacement work and the track will meander through some rocky cliff areas and a dry creek, and then into more buildings for the last point at the red spawn.
Anyway, I appreciate your feedback. Thanks.