** Executing...
** Command: "c:program filessteamsteamappskirderf22sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappskirderf22team fortress 2tf" "C:Program FilesSteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filessteamsteamappskirderf22team fortress 2tfmaterials
Loading C:Program FilesSteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats.vmf
Patching WVT material: maps/ctf_boats/nature/blendgroundtograss003_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-897, 4343, 104)
env_cubemap pointing at deleted brushside near (-897, 4343, 104)
env_cubemap pointing at deleted brushside near (-897, 4343, 104)
env_cubemap pointing at deleted brushside near (-897, 4343, 104)
env_cubemap pointing at deleted brushside near (-897, 4343, 104)
env_cubemap pointing at deleted brushside near (-897, 4343, 104)
env_cubemap pointing at deleted brushside near (-897, 4343, 104)
env_cubemap pointing at deleted brushside near (-897, 4343, 104)
Multiple references for cubemap on texture maps/ctf_boats/glass/glasswindow001a_-897_4343_104!!!
Multiple references for cubemap on texture maps/ctf_boats/glass/glasswindow001a_-897_4343_104!!!
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 188 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (221774 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 931 texinfos to 493
Reduced 52 texdatas to 47 (1267 bytes to 1112)
Writing C:Program FilesSteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats.bsp
5 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappskirderf22sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappskirderf22team fortress 2tf" "C:Program FilesSteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:program filessteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats.bsp
reading c:program filessteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats.prt
210 portalclusters
856 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (334)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 43958
Average clusters visible: 209
Building PAS...
Average clusters audible: 210
visdatasize:13024 compressed from 13440
writing c:program filessteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats.bsp
5 minutes, 35 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappskirderf22sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappskirderf22team fortress 2tf" "C:Program FilesSteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats.bsp
Setting up ray-trace acceleration structure... Done (2.09 seconds)
2138 faces
4 degenerate faces
919886 square feet [132463592.00 square inches]
1 Displacements
23044 Square Feet [3318356.00 Square Inches]
2134 patches before subdivision
27590 patches after subdivision
118 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20)
transfers 2665663, max 619
transfer lists: 20.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(237281, 108186, 52012)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(55860, 20926, 11579)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(16272, 6006, 3443)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(5389, 2017, 1069)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1946, 736, 349)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(746, 273, 113)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(299, 104, 38)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(123, 39, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(52, 15, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(22, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(10, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1666 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 580/8192 6960/98304 ( 7.1%)
brushsides 3865/65536 30920/524288 ( 5.9%)
planes 2562/65536 51240/1310720 ( 3.9%)
vertexes 4243/65536 50916/786432 ( 6.5%)
nodes 576/65536 18432/2097152 ( 0.9%)
texinfos 493/12288 35496/884736 ( 4.0%)
texdata 47/2048 1504/65536 ( 2.3%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 21308/0 21308/0 ( 0.0%)
faces 2138/65536 119728/3670016 ( 3.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1753/65536 98168/3670016 ( 2.7%)
leaves 599/65536 19168/2097152 ( 0.9%)
leaffaces 3532/65536 7064/131072 ( 5.4%)
leafbrushes 1379/65536 2758/131072 ( 2.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 17462/512000 69848/2048000 ( 3.4%)
edges 11355/256000 45420/1024000 ( 4.4%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 310/32768 3100/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6735/65536 13470/131072 (10.3%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 17/512 5984/180224 ( 3.3%)
LDR lightdata [variable] 899640/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 13024/16777216 ( 0.1%)
entdata [variable] 57956/393216 (14.7%)
LDR ambient table 599/65536 2396/262144 ( 0.9%)
HDR ambient table 599/65536 2396/262144 ( 0.9%)
LDR leaf ambient 2843/65536 79604/1835008 ( 4.3%)
HDR leaf ambient 599/65536 16772/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16312 ( 0.0%)
pakfile [variable] 319028/0 ( 0.0%)
physics [variable] 221774/4194304 ( 5.3%)
physics terrain [variable] 522/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6188
Writing c:program filessteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats.bsp
1 minute, 18 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappskirderf22sourcesdk_contenttfmapsrcctf_boats.bsp" "c:program filessteamsteamappskirderf22team fortress 2tfmapsctf_boats.bsp"