Mudieval

CP Mudieval b2

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
Last edited:

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
Muddy updated Mudieval with a new update entry:

cp_mudieval_a2

  • Fixed the river at mid being unnecessarily hard to exit
  • Increased cap times of all points by a few seconds
  • Removed some trees at mid
  • Moved a rock at mid so players can't get stuck behind it
  • Added a bit of cover between the second and last points
  • Increased size of second points
  • Reduced full health/ammo pickups to medium

Read the rest of this update entry...
 

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
Muddy updated Mudieval with a new update entry:

cp_mudieval_a3

  • Modified forward spawns to prevent ranged classes from camping in a place safe from melee classes: second's forward spawn has a drop-down and mid's has a see-through wall in front of it; and both have the respawn visualiser moved back to the further doorframe
  • Added another route to last
  • Increased base spawn times by 1 second
  • Increased defender spawn time on last point by 1 second
  • Reduced capture time of the final points by 1 second
  • Removed the bit of fencing in front...

Read the rest of this update entry...
 

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
Muddy updated Mudieval with a new update entry:

cp_mudieval_a4

  • Added moving portcullis and drawbridge which open on setup time, and town doors which open on proximity (all of these stay open for the whole round)
  • Decreased defender spawn time on last by 1 second
  • Arrow-lighting braziers are hopefully less finnicky now
  • Removed collision from some props for smoother movement
  • Added a missing brazier on RED side

Read the rest of this update entry...
 

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
Muddy updated Mudieval with a new update entry:

cp_mudieval_a5

  • Broad changes to environment lighting and visuals
  • Fixed portcullis being deafeningly loud if you were standing near it
  • Changed one of the side routes between Second and Last
  • Added a bit of detail to the lower flank route between Second and Last to hopefully make it more visible
  • Shortened Second Point capture time from 6s to 4s
  • Second Point no longer changes either team spawn time
  • Fiddled with the rocks at mid to allow for more trimp spots
  • [For testing only]...

Read the rest of this update entry...
 

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
Muddy updated Mudieval with a new update entry:

cp_mudieval_b1b

  • Starting spawn wave times are now 3 seconds each
  • Capping mid now reduces respawn time for defending team by 1 second and increases respawn time for attackers by 1 second
  • Fixed grates by mid allowing explosions through
  • (Forgot to include in in-game description) Fixed player shadows being misaligned

Read the rest of this update entry...
 

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593

Lacry

L6: Sharp Member
Feb 25, 2019
341
256