Modified forward spawns to prevent ranged classes from camping in a place safe from melee classes: second's forward spawn has a drop-down and mid's has a see-through wall in front of it; and both have the respawn visualiser moved back to the further doorframe
Added another route to last
Increased base spawn times by 1 second
Increased defender spawn time on last point by 1 second
Reduced capture time of the final points by 1 second
Removed the bit of fencing in front of the arrow sign at mid to allow trimping
Fixed a couple areas at mid where players could get stuck
Added a light to the lower route to last to hopefully make it more noticable
Made torch arrow-lighting triggers bigger
Removed a couple player clips
Temporarily removed doorframe props because their collision meshes SUCK
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble