KotH Moonshine_Event rc3

Halloween version of Koth Moonshine

  1. Crash

    aa Crash func_nerd

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    Better late than never:
     
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  2. KubeKing

    aa KubeKing Soon it will be different

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    [​IMG]

    Oh, Crash. Some people just never grow up.



    Edit: Holy salmon, 700th post! I spend too much time with you guys.
     
  3. Crash

    aa Crash func_nerd

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    Train tooth! haw haw haw
     
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  4. Vel0city

    aa Vel0city func_fish

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    Is that genuinely a thing? Is that absolutely guaranteed 100% a thing? I'm satisfied. I will forgive the ugly water reflection for that train, and that says a lot.

    Where's the train on Glassworks? All it has is a c0w.
     
  5. Vel0city

    aa Vel0city func_fish

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    It's quality time sir. Not too much time.
     
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  6. EArkham

    aa EArkham Necromancer

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    Some feedback (which might be more useful for the regular version):

    • The distance from spawn to the first set of buildings is way too long. It's painful as heavy to go this distance, and even annoying as a soldier since it takes at least 2 rocket jumps to reach the first health kit.
    • This distance from spawn also allows enemies that have moved forward to take greater advantage of the first set of buildings -- there's plenty of time to kill a couple of folks from high ground, move down and take the ammo/health, and reset back to the high ground before the next group comes in -- with a shorter distance, this would be harder to do. Right now, it's pretty easy to do once you get in there with a soldier or demo
    • The crocodile is not well marked as a hazard -- the water is murky and the map is dark, making it hard to see the bones, and the bones are not an obvious hazard indicator like the cliff "death" sign. Acceptable for a halloween map, but the croc needs to be handled better if it's a hazard on the regular version
    • Using the mouse spell, I was flying low to rocket blast folks, then flying high while reloading for another dive bomb... when suddenly something at the top of the skybox just outright kills me at full health. If you don't want people going that high into the skybox, clip it, but please don't just slay them without warning
    • As mentioned by someone else, it really does need some sort of route onto the point from the low ground. A simple staircase would by immensely helpful. Otherwise fully half of mid is a complete disadvantage to be in when defending/taking/holding the point.
    • Otherwise, it's a really fun map. Not sure how I'd rate it amoung the four that got in -- probably 3rd since I have a ton of fun on this and Sinshine, but Sinshine's problems are smaller. So... Gorge(1st but it was good as a valve map, so is this even fair to rate?), Sinshine (2nd), Moonshine (a very very close 3rd -- maybe more like a tied for 2nd), and then hellstone (a very distant 4th).
     
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  7. Crash

    aa Crash func_nerd

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    If you end your "mouse" spell touching anything that you could get caught on while expanding, it will kill you. Promise we don't have anything up there that kills you.

    Also, the croc hazard is a throw back to the old standard version of this that had that in it, but it won't be there for the updated stock version.

    Thanks for the feedback though! We'll take it into consideration for the update we plan to do for the stock version.
     
  8. EArkham

    aa EArkham Necromancer

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    Ahh, I didn't know that. That had to be what it was then. It happened shortly after an "incident" with the croc, which is why I assumed it was a map issue.
     
  9. Crash

    aa Crash func_nerd

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    It's honestly really buggy how it calculates the expansion. I was standing next to a log prop embedded in the ground and it killed me when I started to expand. Nothing else around me.
     
  10. northseattlehandyman

    northseattlehandyman L1: Registered

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  11. Diva Dan

    aa Diva Dan hello!

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  12. Nighttime71

    Nighttime71 L2: Junior Member

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    Check his workshop, not the only thing he stole.


    Better not give him too much attention then he already got, he is pretty harmless I don't think he can do anything...
     
  13. northseattlehandyman

    northseattlehandyman L1: Registered

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  14. Crash

    aa Crash func_nerd

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  15. Vel0city

    aa Vel0city func_fish

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    Beat ya to it. Hell, you might just want to give the guy a DMCA takedown notice. He stole Moonshine event, Asteroid, mvm_degrootkeep, tr_walkway, the whole lot.
     
  16. northseattlehandyman

    northseattlehandyman L1: Registered

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  17. northseattlehandyman

    northseattlehandyman L1: Registered

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