- Aug 19, 2009
- 191
- 121
Added to my favorites. I'll jump on and play with everyone sometime.
Very cool Map you made there
Has been featured at the treasure-fortress: http://treasure-fortress.com/index.php/2009/09/29/the-capture-point-is-now-available
The two walkways leading up to the cap position need clipping on the sides near their ends so they can get climbed up on. It feels really frustrating to get stuck on it.
Brilliant map by the way.
So, I've been checking out the KoTH stats on tf2stats lately and your map seems to hold it's own. A bunch of maps place high on the list when the are first released, and then just drop off quickly after everyone is done testing/checking them out. Your map has been out for a good amount of time now, and it has maintained it's rank up there with the Official Valve KotH maps.
I just thought I'd say a mini congrats on maintaining a decent player/server average. I know every map maker dreams of having Valve take notice of their hard work, but I really believe that the greatest achievement comes with plain old community enjoyment of the map. It is obvious that the TF2 community truly enjoys your map.
I, personally, have always immensely enjoyed this KoTH map, along with the other players who frequent my server. Moonshine and Viaduct are the two KotH maps I have yet to tire of.
So keep up the good work (if you are working on any more projects.)
Cheers.
Can I enquire as to how you fixed directx 8 users crashing? I'm having the same problem, and I have no idea why :bored:
Seeing that some/most of the props in this map are becoming official props with the artpass update, I will be updating this map very soon.
If you have issues, comments, suggestions, problem areas, changes, etc.. please let me know, I would love to hear them.