maps cant be decompile

Discussion in 'Mapping Questions & Discussion' started by Handsome Mug {Mr. Bluez}, Feb 22, 2017.

  1. Handsome Mug {Mr. Bluez}

    Handsome Mug {Mr. Bluez} L1: Registered

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    there are maps that i cannot decompile for some reasons ( for example cp_gorge_event), the vmex just runs and then stop instantly any help?
     
  2. 200

    200 L1: Registered

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    If you want to see official Valve maps decompiled, head over to this thread, you can find all the vmfs there. As for the other maps, they may be protected from decompiling (TopHATTwaffle had a video about it or something) but thats more likely to be something on your end. What are you using to decompile, what does the log say?
     
  3. Handsome Mug {Mr. Bluez}

    Handsome Mug {Mr. Bluez} L1: Registered

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    it just starts with the logs and then shutdown
     
  4. Handsome Mug {Mr. Bluez}

    Handsome Mug {Mr. Bluez} L1: Registered

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    never mind but thanks for the reply this community is great
     
  5. Werewolf

    aa Werewolf Probably not a real Werewolf

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    What maps are you trying to decompile?
     
  6. Dr. Orange

    Dr. Orange L6: Sharp Member

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    Some custom maps may have protective measures which prevent VMEX from decompiling the map. However, since it's 2017, you should be using BSPsource which is more updated.
     
  7. Pocket

    aa Pocket func_croc

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    Yeah, VMEX is obsolete enough that it should probably just be deleted from the developer wiki at this point with a redirect to the BSPsource page.
     
  8. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Last edited: Feb 22, 2017