-> Moved
ABBAttoir:
Looks very good from a distance
, but when I walk through all buildings I really miss some detailing. Just a few beams, maybe rotate some props and detail brushes a little for a bit more random and natural look.
The triangle roofs are a bit over styled imo, and they have seams (the textures, and the brushes).
The gaspumps look pretty good for brush models, but need some smoothing groups so they look a bit more like models,
Also some shadow bugs on models (try using -staticproplighting lighting when doing a final compile)
Overall it looks good, but just a little more time on detailing and tweaking light. And if this will become a real map you may want to convert some brushes into props.
andysss456:
My first impression was: Why can't I remember andysss456, because this (detailing) looks awesome.
Second impression (as scout): Damn these roofs are low
(even a bit to low for detailing (I will judge all entries on detailing since this is a detailing contest)
After walking/noclipping: Looks really good, the area is really small, I want more
Not to small for a mid cap though
. Some props do look like they aren't lit correctly, so I think you forgot -staticproplightning while compiling. And I think you haven't build your cubemaps.
I've seen only a few things I would have detailed a bit different like adding some vertical beams to buildings (and the glass in blu's office)
Oh and tweak the shadow maps a little on the round brushes.
1 final note: You must use this cp in a real map!
BladeMasterPsi:
I would like to start with this quote from the contest rules:
The arena must be symmetrical with one team's theme on one side and the other's theme on the opposite side.
That's really hard to accomplish with the Egypt theme.
I know there is a small difference with the metal vs the wooden, but in the main area (where the cp is) I dont see anything to know on which side I am. (For a playable map add some extra blu/red things)
The doors that open with the X shape are look cool, but don't really fit the theme imo. And the bottom one clips trough the ground when open.
The broken walls look really good imo, good job
I would really like to see a few more stones that are broken, like the one under the cp.
The windows in the buildings are not aligned, I know that because of the stairs inside, but it looks weird on the outside.
The displacements in the non-playable area look good, but they are a copy paste on both sides, wich is not necessary on non-playable areas.
Another nice small detail is the torches that really damage you (did they do that in cp_egypt?)
One final thing I wanted to note: The sun doesn't seem to shine very bright, even though we are in the middle of a desert (?) I think that will really add some egypt feel.
Oh and after walking through the map; I really would like to see how this map plays as an arena map.
medd:
Before I start: I think you shouldn't use that rock texture, that texture is the reason why I didn't enter this contest (that texture and the fact that I can't use custom content).
You should make that Stalactites bigger, because those should be noticed a little more (Stalactites are cool
). (I know it has texture seams, but I hope you can fix those). The roof looks nice, but the walls need some extra detailing, maybe some plants growing on them and some rock props.
The path makes it really clear where red/blu's base is
That computer cart makes the map assymetric, and it annoy ppl since its on the shortest route the blubase.
A note: By adding mose detail to the roof you attract ppl's attention to it. And they will probably see the cp.
PinkPanther:
I repeat this
The arena must be symmetrical with one team's theme on one side and the other's theme on the opposite side.
You only used some red/blu wood and imetal. The wood doesn't look like it belongs there and imo the imetal shouldnt be used in that way.
You didn't make a "non-playable area" but this time i think that positive; That because of your
near perfect usage of the egypt theme, when I close my eyes I know how the suroundings could look like
The 2 side buildings could be a little bigger imo, maybe some extra pillarson the roof and add a second floor.
I really like the sand you added, but maybe make the sand a little more yellow (was that possible with the contest rules?)
Anyway great usage of the egypt theme
Psyphil:
I won't quote the team styles again, because you did the best job in team style of the egypt maps. Maybe a bit to good because the contrast is a bit to big between the blu/red and the egypt area.
I think the map looks a bit boring imo, especially the red and blu area's (does the blu building use a redish/neutral metal).
Those buildings even have concrete inside, looks weird imo.
The stairs with the battlement signs have some weird visual nodraw like bug.
Don't take this critic to serious because I know you made better maps. Maybe you just made the map in a very short amount of time. The idea is good, but you should give some extra time for the detailing.
Sgt Frag:
From the screenies this one was my favorite.
Ingame: I really love the bridge and the fog
But it doesnt look good from all angles, (ropes are wrong ect.)
It looks like you didn't compile with -staticproplightning.
Most things look good from a distance, but there are some ropes missing in the cp room. But the detailing is pretty good there. I like the brush truck.
But some rooms don't have lights. Some textures are too streched (the brick, the bridge)
I like the boat, it's really nice from a distance, needs some extra vertical beams imo though.
This map could be so much better with 1-2 hours extra time.
TheDarkerSideofYourShadow:
Welcome to Desertfort: 2fort in the desert, cp style, better detailed.
The only thing it really lacks is lights, all indoor lights don't look really good, and the sunlightis too bright. And I think you didnt use -staticproplightning. It looks a lot better if you compile with that imo.
But the map really looks like a A9/B1 version of a new map.
I can't give you any more feed back because everything looks very good, nothing is really bad, except the lightning. You really need to spent some time on it!
Anyway, I want to play this map when you fixed the lightning
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Great job everyone, all of these maps look like potential new cp/arena maps
I know my feedback was negative in most cases, but that's just because the few bad things are a big contrast to the mass of good and great things!