This gameday went particularly well, I think the earlier start worked quite well in adition to the shorter map times, shorter map times means there is less time for fatigue to build - so people stay for longer.
The server stayed full (with >2 people set to auto join the whole time) right up until the second to last map (which was 7+ per team) and then after a crash the last map managed to hold 6 per team for 20 minutes.
Overall, a sucess :thumbup1:
The server stayed full (with >2 people set to auto join the whole time) right up until the second to last map (which was 7+ per team) and then after a crash the last map managed to hold 6 per team for 20 minutes.
Overall, a sucess :thumbup1: