- May 28, 2008
- 395
- 81
Well, I've finished my Photoshop layout for my 5-point CP map. Current working title is cp_railstop, but I may think of something better.
It's basically in the artistic style of badlands - crude, high buildings and freight train platforms and storage yards all around. The major difference is the kickass alpine theme. :thumbup:
It's in no way to scale, and it's a bit hard to understand some of it, but I just need a general idea. FYI, the semi-transparent lines in the area surrounding the first team-owned Control Point is stuff below it, as it is constructed above ground on a wooden platform.
I'm not sure what to do with the neutral Control Point yet! A train depot? Some ambiguous building? Just make it open and add lots of miscellaneous shacks and stuff in the middle? Ideas?
I did a quick mockup of a possible train depot, but I think it may make the map a bit too closed. My goal for this map is to provide open combat areas whilst still yielding enough cover and height contrast to give each class a chance to shine.
It's basically in the artistic style of badlands - crude, high buildings and freight train platforms and storage yards all around. The major difference is the kickass alpine theme. :thumbup:
It's in no way to scale, and it's a bit hard to understand some of it, but I just need a general idea. FYI, the semi-transparent lines in the area surrounding the first team-owned Control Point is stuff below it, as it is constructed above ground on a wooden platform.
I'm not sure what to do with the neutral Control Point yet! A train depot? Some ambiguous building? Just make it open and add lots of miscellaneous shacks and stuff in the middle? Ideas?
I did a quick mockup of a possible train depot, but I think it may make the map a bit too closed. My goal for this map is to provide open combat areas whilst still yielding enough cover and height contrast to give each class a chance to shine.
