Stonefrog said:Yar, here's a slightly revised version. I took a look at how Badlands curves player routes in response to how the Control Points are kind of offset to the left/right:
This is actually dictated by optimism issues rather than a choice for gameplay. Although it does, also, make for interesting gameplay mechanics. Generally it's used to restrict a players view and how much is therefor rendered at once.
Mar pretty much answered your question to me. You find certain sizes work/look better with the textures and props you have to work with, and changing the size of one thing will inevitably lead to a change of the local surrounding geometry.