(Thread title.)
I noticed this issue when I recompiled after adding some basic brushes. I have tried the following with no results:
Thanks in advance (again) for any helpful information!
I noticed this issue when I recompiled after adding some basic brushes. I have tried the following with no results:
- Removing the added brushes.
- Creating a new skybox from scratch.
- Copying the map into a new map file.
- Searching the coordinates specified in the error (it is empty and far away from the actual map; same coordinates in the new file's compile).
- Google (everyone seems to have unrelated causes/solutions).
- alt + P = "There is no player start." I have proper spawn entities that still function.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.vmf"
Valve Software - vbsp.exe (Dec 15 2016)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.vmf
Brush 368: bounds out of range
Patching WVT material: maps/test/nature/blendgroundtograss007_wvt_patch
Patching WVT material: maps/test/nature/blendgroundtocobble005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 3080.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2056.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2056.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2056.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 2048.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: DEV/GRAYGRID, near (2048.000000, 2048.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 3072.000000, 65535.996094))
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test"
Valve Software - vvis.exe (Dec 15 2016)
fastvis = true
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test"
Valve Software - vrad.exe SSE (Dec 15 2016)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\test.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -hijack +map "test" -steam
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.vmf"
Valve Software - vbsp.exe (Dec 15 2016)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.vmf
Brush 368: bounds out of range
Patching WVT material: maps/test/nature/blendgroundtograss007_wvt_patch
Patching WVT material: maps/test/nature/blendgroundtocobble005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 3080.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2056.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2056.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2056.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 2048.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 3072.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: DEV/GRAYGRID, near (2048.000000, 2048.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 3072.000000, 65535.996094))
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test"
Valve Software - vvis.exe (Dec 15 2016)
fastvis = true
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test"
Valve Software - vrad.exe SSE (Dec 15 2016)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_damwater\test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\test.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -hijack +map "test" -steam
warning: bsp node with unbounded volume (material: , near (-2056.000000, 3080.000000, 65552.000000))
Description:
vbsp is having a hard time figuring out your level, it seems to have found a part of your level that is infinite in size. This is, offcourse, invalid
Solution:
Look near the coordinates given. It is likely that you either need to func_detail a lot of brushes in that area, or that you have an invalid brush somewhere (Alt-p in hammer to check for them). It may be pretty difficult to hunt down the exact problem though.
Description:
vbsp is having a hard time figuring out your level, it seems to have found a part of your level that is infinite in size. This is, offcourse, invalid
Solution:
Look near the coordinates given. It is likely that you either need to func_detail a lot of brushes in that area, or that you have an invalid brush somewhere (Alt-p in hammer to check for them). It may be pretty difficult to hunt down the exact problem though.
Thanks in advance (again) for any helpful information!