- Oct 1, 2012
- 89
- 8
Only a few days into the map and already running into issues..
So my displacements are level 3. When I am on them or any surface and taunt, every displacement goes black. It doesn't ALWAYS go black sometimes for certain angles it does, but it happens enough that this is a problem and I'm making this map for my server so I obviously can't have this. Recompile/restarting tf2 doesn't fix.
http://imgur.com/yt0B85e link to pic since everytime I try to post it it shows as an error
compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4.vmf"
Valve Software - vbsp.exe (Mar 2 2016)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/beach4/jungle/blendgroundtograss_jungle_wvt_patch
Patching WVT material: maps/beach4/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/beach4/egypt/sand_grass_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/mpa102*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/mpa102*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (2259524 bytes)
Error! To use model "models/bots/heavy/bot_heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/bots/heavy/bot_heavy.mdl"!
Error! To use model "models/props_gameplay/ball001.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_gameplay/ball001.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 772 texinfos to 345
Reduced 28 texdatas to 22 (846 bytes to 680)
Writing C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4.bsp
Wrote ZIP buffer, estimated size 167545, actual size 166125
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4"
Valve Software - vvis.exe (Mar 2 2016)
fastvis = true
8 threads
reading c:\users\desiree\documents\tf2 maps\mapping\summer2016\beach4.bsp
reading c:\users\desiree\documents\tf2 maps\mapping\summer2016\beach4.prt
990 portalclusters
3206 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 7250 visible clusters (0.76%)
Total clusters visible: 953476
Average clusters visible: 963
Building PAS...
Average clusters audible: 988
visdatasize:253051 compressed from 253440
writing c:\users\desiree\documents\tf2 maps\mapping\summer2016\beach4.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4"
Valve Software - vrad.exe SSE (Mar 2 2016)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\desiree\documents\tf2 maps\mapping\summer2016\beach4.bsp
Setting up ray-trace acceleration structure... Done (0.21 seconds)
2329 faces
5468082 square feet [787403904.00 square inches]
134 Displacements
2007236 Square Feet [289042112.00 Square Inches]
2329 patches before subdivision
53011 patches after subdivision
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 1672601, max 663
transfer lists: 12.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(21096, 6464, 1219)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(8812, 1067, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4744, 212, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2675, 38, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1633, 7, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1024, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(655, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(423, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(274, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(178, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(116, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(75, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(49, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(32, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(21, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(13, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(9, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #21 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0264 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 25/1024 1200/49152 ( 2.4%)
brushes 153/8192 1836/98304 ( 1.9%)
brushsides 1249/65536 9992/524288 ( 1.9%)
planes 1996/65536 39920/1310720 ( 3.0%)
vertexes 3492/65536 41904/786432 ( 5.3%)
nodes 2166/65536 69312/2097152 ( 3.3%)
texinfos 345/12288 24840/884736 ( 2.8%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 134/0 23584/0 ( 0.0%)
disp_verts 12102/0 242040/0 ( 0.0%)
disp_tris 19456/0 38912/0 ( 0.0%)
disp_lmsamples 924403/0 924403/0 ( 0.0%)
faces 2329/65536 130424/3670016 ( 3.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 655/65536 36680/3670016 ( 1.0%)
leaves 2192/65536 70144/2097152 ( 3.3%)
leaffaces 2341/65536 4682/131072 ( 3.6%)
leafbrushes 1231/65536 2462/131072 ( 1.9%)
areas 3/256 24/2048 ( 1.2%)
surfedges 12702/512000 50808/2048000 ( 2.5%)
edges 7337/256000 29348/1024000 ( 2.9%)
LDR worldlights 14/8192 1232/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1188/65536 2376/131072 ( 1.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2247616/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 253051/16777216 ( 1.5%)
entdata [variable] 20220/393216 ( 5.1%)
LDR ambient table 2192/65536 8768/262144 ( 3.3%)
HDR ambient table 2192/65536 8768/262144 ( 3.3%)
LDR leaf ambient 3756/65536 105168/1835008 ( 5.7%)
HDR leaf ambient 2192/65536 61376/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2086 ( 0.0%)
pakfile [variable] 166125/0 ( 0.0%)
physics [variable] 2259524/4194304 (53.9%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5424
Writing c:\users\desiree\documents\tf2 maps\mapping\summer2016\beach4.bsp
10 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\beach4.bsp"
The water I had hidden and am still trying to figure which one to use so don't worry about that. Heavy bot just there to help for scaling since map is very new, the displacement one interlopers always says I have and says it can typically be ignored, it's never caused issues for me before.
So my displacements are level 3. When I am on them or any surface and taunt, every displacement goes black. It doesn't ALWAYS go black sometimes for certain angles it does, but it happens enough that this is a problem and I'm making this map for my server so I obviously can't have this. Recompile/restarting tf2 doesn't fix.
http://imgur.com/yt0B85e link to pic since everytime I try to post it it shows as an error
compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4.vmf"
Valve Software - vbsp.exe (Mar 2 2016)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/beach4/jungle/blendgroundtograss_jungle_wvt_patch
Patching WVT material: maps/beach4/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/beach4/egypt/sand_grass_blend_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
error: material MYTEXTURES/CUSTOM_CARTOONWATER doesn't have a $bottommaterial
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/mpa102*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/mpa102*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (2259524 bytes)
Error! To use model "models/bots/heavy/bot_heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/bots/heavy/bot_heavy.mdl"!
Error! To use model "models/props_gameplay/ball001.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_gameplay/ball001.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 772 texinfos to 345
Reduced 28 texdatas to 22 (846 bytes to 680)
Writing C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4.bsp
Wrote ZIP buffer, estimated size 167545, actual size 166125
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4"
Valve Software - vvis.exe (Mar 2 2016)
fastvis = true
8 threads
reading c:\users\desiree\documents\tf2 maps\mapping\summer2016\beach4.bsp
reading c:\users\desiree\documents\tf2 maps\mapping\summer2016\beach4.prt
990 portalclusters
3206 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 7250 visible clusters (0.76%)
Total clusters visible: 953476
Average clusters visible: 963
Building PAS...
Average clusters audible: 988
visdatasize:253051 compressed from 253440
writing c:\users\desiree\documents\tf2 maps\mapping\summer2016\beach4.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4"
Valve Software - vrad.exe SSE (Mar 2 2016)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\desiree\documents\tf2 maps\mapping\summer2016\beach4.bsp
Setting up ray-trace acceleration structure... Done (0.21 seconds)
2329 faces
5468082 square feet [787403904.00 square inches]
134 Displacements
2007236 Square Feet [289042112.00 Square Inches]
2329 patches before subdivision
53011 patches after subdivision
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 1672601, max 663
transfer lists: 12.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(21096, 6464, 1219)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(8812, 1067, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4744, 212, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2675, 38, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1633, 7, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1024, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(655, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(423, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(274, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(178, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(116, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(75, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(49, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(32, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(21, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(13, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(9, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #21 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0264 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 25/1024 1200/49152 ( 2.4%)
brushes 153/8192 1836/98304 ( 1.9%)
brushsides 1249/65536 9992/524288 ( 1.9%)
planes 1996/65536 39920/1310720 ( 3.0%)
vertexes 3492/65536 41904/786432 ( 5.3%)
nodes 2166/65536 69312/2097152 ( 3.3%)
texinfos 345/12288 24840/884736 ( 2.8%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 134/0 23584/0 ( 0.0%)
disp_verts 12102/0 242040/0 ( 0.0%)
disp_tris 19456/0 38912/0 ( 0.0%)
disp_lmsamples 924403/0 924403/0 ( 0.0%)
faces 2329/65536 130424/3670016 ( 3.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 655/65536 36680/3670016 ( 1.0%)
leaves 2192/65536 70144/2097152 ( 3.3%)
leaffaces 2341/65536 4682/131072 ( 3.6%)
leafbrushes 1231/65536 2462/131072 ( 1.9%)
areas 3/256 24/2048 ( 1.2%)
surfedges 12702/512000 50808/2048000 ( 2.5%)
edges 7337/256000 29348/1024000 ( 2.9%)
LDR worldlights 14/8192 1232/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1188/65536 2376/131072 ( 1.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2247616/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 253051/16777216 ( 1.5%)
entdata [variable] 20220/393216 ( 5.1%)
LDR ambient table 2192/65536 8768/262144 ( 3.3%)
HDR ambient table 2192/65536 8768/262144 ( 3.3%)
LDR leaf ambient 3756/65536 105168/1835008 ( 5.7%)
HDR leaf ambient 2192/65536 61376/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2086 ( 0.0%)
pakfile [variable] 166125/0 ( 0.0%)
physics [variable] 2259524/4194304 (53.9%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5424
Writing c:\users\desiree\documents\tf2 maps\mapping\summer2016\beach4.bsp
10 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Desiree\Documents\Tf2 maps\Mapping\summer2016\beach4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\beach4.bsp"
The water I had hidden and am still trying to figure which one to use so don't worry about that. Heavy bot just there to help for scaling since map is very new, the displacement one interlopers always says I have and says it can typically be ignored, it's never caused issues for me before.