Low Texture Detail launch option for expert compile?

Discussion in 'Mapping Questions & Discussion' started by Werewolf, Jan 14, 2017.

  1. Werewolf

    aa Werewolf Probably not a real Werewolf

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    For testing purposes I have been trying to make TF2 load in DirectX 8 with the texture detail set to low. Various sources point to using the mat_picmip command set to "2", (where "-1" = Very high, "0" = high, "1" = medium" and "2" = Low) so naturally I assumed that adding -mat_picmip to the compile settings would do the job.

    Unfortunately it does not work. When TF2 loads after compiling a map, it will be in DirectX 8 mode but with the texture detail still set to my normal 'Very High'.

    This is my current command string used in my expert compiler:
    Code:
    -dxlevel 80 -mat_picmip 2 -h 1080 -w 1920 -hijack -heapsize 4194304 -novid -noborder -dev -allowdebug -game $gamedir +map $file
    So here's the question - Does the -map_picmip command work or is there something else I am supposed to be using? Or what else might I have to do in order for this to work?
     
    Last edited: Jan 14, 2017
  2. Dr. Orange

    Dr. Orange L6: Sharp Member

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    For console commands to be executed when the game launches, you have a plus sign (+) in front of it instead of a minues (-) sign. Example: +sv_cheats 1 +map ctf_2fort +sv_lan 1 +unbindall +developer 2
     
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  3. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Ah thanks, that worked.
     
  4. Crowbar

    aa Crowbar perfektoberfest

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    Lifechanging.