low texture detail

  1. Werewolf

    Low Texture Detail launch option for expert compile?

    For testing purposes I have been trying to make TF2 load in DirectX 8 with the texture detail set to low. Various sources point to using the mat_picmip command set to "2", (where "-1" = Very high, "0" = high, "1" = medium" and "2" = Low) so naturally I assumed that adding -mat_picmip to the...