For testing purposes I have been trying to make TF2 load in DirectX 8 with the texture detail set to low. Various sources point to using the mat_picmip command set to "2", (where "-1" = Very high, "0" = high, "1" = medium" and "2" = Low) so naturally I assumed that adding -mat_picmip to the compile settings would do the job.
Unfortunately it does not work. When TF2 loads after compiling a map, it will be in DirectX 8 mode but with the texture detail still set to my normal 'Very High'.
This is my current command string used in my expert compiler:
So here's the question - Does the -map_picmip command work or is there something else I am supposed to be using? Or what else might I have to do in order for this to work?
Unfortunately it does not work. When TF2 loads after compiling a map, it will be in DirectX 8 mode but with the texture detail still set to my normal 'Very High'.
This is my current command string used in my expert compiler:
Code:
-dxlevel 80 -mat_picmip 2 -h 1080 -w 1920 -hijack -heapsize 4194304 -novid -noborder -dev -allowdebug -game $gamedir +map $file
So here's the question - Does the -map_picmip command work or is there something else I am supposed to be using? Or what else might I have to do in order for this to work?
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