ics does kind of have a point: How many of us over in the preliminary voting thread just looked over the full list and picked out the maps we could recall playing, rather than making sure we had played through all of them at least once?
this is/was my fundamental problem with how the ctf contest was handled.
people will vote in prelims usually without heavily considering the maps. i.e. based on either the screenshots or their memories of playing it (or a combo of both).
- this means that maps that were tested on tf2maps gamedays have a distinct advantage over those that were tested elsewhere, as the people who vote in the prelims will be able to look at the name/screenshot and go 'ah, i remember that map, it's layout was like this and when i played it i was able to uber that heavy near cp1' or similar.
although i'll also add that a good non-dev-texture screenshot will help garner attention if the map is one of the ones that people don't know well.
i don't have an outright solution unfortunately. i suppose you could insist that every map receive a 1 sentence review from each voter before their top ten get counted, but then we'd see a lot fewer voters.
- prelims did work well in the 72 hr contest last year, but i put that down to how everyone was on even footing pretty much with the pre-submission testing and the post-submission playthroughs. the testing period seemed to be quite high spirited in my opinion, and a good number of voters gave feedback for all the maps in the contest. perhaps it's partly to do with the time of year the the submission is set at (i.e. people right now are a lil burnt out from the major mapping content + tis the season to be sitting exams for most).