Alright so, ever since valve started using c_models instead of w_ and v_ (world, view) they have stopped making LOD models.
And people are saying their framerate gets worse every major update? Maybe because everyone is running around with a million polygons extra on their bodies, I don't know.
I'm well aware that polygons are cheap to render, ridiculously so. But it adds up. I've made some practical tests and numbers don't lie, I could easily get a 10-20 fps increase (depending on what other quality settings I choose) just from weapons being updated.
For whatever reason I made this amazing html site devoted to the problem, so I don't have to explain it every time I try to convince people to actually LOD their shit (this goes for map props too!!).
http://dl.dropbox.com/u/1281220/levelofdetail/index.htm
And some extra info:
LODs are easy to make.
Adds virtually nothing to the filesize.
Why isn't it happening?
EDIT:
5 weapons have received LODs... there's still 70 weapon models without.
Updated site with new graph
And people are saying their framerate gets worse every major update? Maybe because everyone is running around with a million polygons extra on their bodies, I don't know.
I'm well aware that polygons are cheap to render, ridiculously so. But it adds up. I've made some practical tests and numbers don't lie, I could easily get a 10-20 fps increase (depending on what other quality settings I choose) just from weapons being updated.
For whatever reason I made this amazing html site devoted to the problem, so I don't have to explain it every time I try to convince people to actually LOD their shit (this goes for map props too!!).
http://dl.dropbox.com/u/1281220/levelofdetail/index.htm
And some extra info:
LODs are easy to make.
Adds virtually nothing to the filesize.
Why isn't it happening?
EDIT:
5 weapons have received LODs... there's still 70 weapon models without.
Updated site with new graph
Last edited: