We can always make an awesome indie game and get bought by valve *hint*
Step one, complete.
We can always make an awesome indie game and get bought by valve *hint*
There was DoD and Portal... DoD was like, the most successful GLDSource mod (so when it went to Source, i guess there were plans for that mod team) and we all know the tale about portal. I don't think Notch got the same invitation the Portal team did, though. But maybe Notch is just hiding that information.
I never heard of DoD until after DoD:S came out. I wasn't really in the Goldsrc loop at the time, though, so it could have whizzed by my head, but I'd still heard of Counter-Strike and Team Fortress Classic before they'd gone commercial.
CS and TFC were created by Valve and available commercially, DoD was not. It was a mod. IE free and created by the community.
DoD was purchased by Valve when it went Source, and i'm guessing the team got into Valve like Portal's did. I might be wrong though in that Valve only purchased the intellectual property/concept/rights. But the original DoD mod team did create the Source version.
What is this newfangled LOD you speak of?
Does it have something to do with decreasing the level of detail of the weapon-models etc, the further away you are from them?
..does LOD stand for level of detail?
whats this about C models, anyways? Is that just a weapon model that operates on the above principle, instead of having separate viewmodels and weaponmodels?
How would changing from separate models for different details levels to one single model with dynamic detail levels INCREASE the file size in TF2?
Is there something everyone's read that I've missed?
Explanation please.
Also, what does this have to do with the ambassador? Is it something to do with the extra detail on it or something?
I don't think Notch got the same invitation the Portal team did, though. But maybe Notch is just hiding that information.
UPDATED!
http://dl.dropbox.com/u/1281220/levelofdetail/index.htm
New graph! To show that only 5 out of the total 75 weapons have received LODs.
While those 5 are pretty efficient (well, 4 of them at least). VALVe is far from done, and that is what I'm trying to illustrate here.
Let me know if I should add or clarify something.
In a more illustrative attempt to showcase what the lack of LODs and new items do to the game:
http://dl.dropbox.com/u/1281220/levelofdetail/heavy_comparison.png
http://dl.dropbox.com/u/1281220/levelofdetail/heavy_comparison_2007.png