- Jan 2, 2019
- 65
- 0
Ok so yesterday as I was working on my map I tried to run some tests with lighting, but when I run the map via Hammer, the lighting didn't show up, since mat_fullbright is on 1. I can't seem to turn it off, even when I go to sv_cheats 1. Then I made a new map with just a box and in the middle one normal 'light' entity and a spawn. mat_fullbright was still on 1 and I couldn't turn it off. Any help?
Compile log ("Kan procedure niet vinden" means "Can't find procedure"):
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test.vmf"
Valve Software - vbsp.exe (Aug 2 2018)
8 threads
materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2393 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (25 bytes to 25)
Writing C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test"
vvis launcher error: can't load vvis_dll.dll
Kan opgegeven procedure niet vinden.
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test"
vrad_launcher error: can't load vrad_dll.dll
Kan opgegeven procedure niet vinden.
** Executing...
** Command: Copy File
** Parameters: "C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\lighting test.bsp"
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -windowed -h 1080 -w 1920 -novid +map "lighting test" -steam
Compile log ("Kan procedure niet vinden" means "Can't find procedure"):
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test.vmf"
Valve Software - vbsp.exe (Aug 2 2018)
8 threads
materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2393 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (25 bytes to 25)
Writing C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test"
vvis launcher error: can't load vvis_dll.dll
Kan opgegeven procedure niet vinden.
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test"
vrad_launcher error: can't load vrad_dll.dll
Kan opgegeven procedure niet vinden.
** Executing...
** Command: Copy File
** Parameters: "C:\Users\C. Ros\Desktop\semaG\Hammer maps\lighting test.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\lighting test.bsp"
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -windowed -h 1080 -w 1920 -novid +map "lighting test" -steam