Laughter

KotH Laughter B2

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Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Laughter - You can't spell Slaughter without... !

A Halloween reskin of Slaughter, Laughter is a fast-paced King of the Hill event map with a focus on chaos and interaction. With a handful of fully-functioning carnival games, exploding balloons, and an otherworldly Funhouse, there's something for everyone on the pier - after all, you can't spell Slaughter without... Laughter!
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
you're so god damn good at this
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
577e2943cbdcba3d072f60adcdec415985fd4eb8_full.jpg
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
Here's some feedback that may or may not be useful:

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-This REALLY looks like you can explosive jump across the water from inside the spawn room to the area in front of the gift shop. Perhaps put a taller fence by the gift shop area or in the spawn room so it doesn't look like that
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-This wooden cabin/hut looks out of place compared to the city backdrop around it. With the way the stonework is built up under it, it looks like it should be something more substantial, or possibly a place to move the out of bounds lighthouse to
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-Something about these balloons just feels off. Maybe its the fact that they don't move, maybe it's because they aren't transparent, or maybe it's because they aren't all that smooth. It's hard to say what but they look as though they are solid instead of floating and full of air
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-This wicked nasty sightline is still here. Snipers can see all the way across the point while being very well hidden. I'd suggest just rasing the little wall you got outside the door there
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-This area just feels empty. If it's a storage room then perhaps put some boxes in it?
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-Clip smooth
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-I can do that weird sliding up slopes thing on these. Perhaps clip them square?
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-Is there a way to remove the croc kill icon here? Or maybe just put some crocs in the water. Could be part of an exhibit or something.
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-I can get up on these metal barriers but not across the railing even though they are the same height. I'd suggest finding a taller fence or wall to put in front of the que line section
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-Clip this smooth. Also the railing lacks any sort of clipping or collision
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-I can do the same slope slide with these in the log ride that I can on the blu side of the map
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-This room is very empty. It's got some good space for something to go by that window at least
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-I can see the vortex through these doors when they are closed which sort of ruins the illusion. I feel like it should just be black before the doors open
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-Just like with the que line on red side, I'd suggest putting a tall fence on this low wall so it doesn't look like players can jump on or over it. Also there where a few times where I could jump ON something on this wall but I'm not entirely sure what it was
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-clip these ledges by the tracks smooth
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-These pumpkins oddly jitter when I shoot them
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-Could be cool if the wheel moved

Good map overall with some good detail work, a unique theme and some solid gameplay spaces (outside of that sniper sightline)
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
- Moved Funhouse exits further up to the side routes for faster return to mid. But watch out!
- Clipping fixes.
- Added crocodiles to the death pit.
- Fixed a few instances of missing func_nobuild.
- Adjusted soundscape volumes.
- Fixed some visible dev textures.

Read the rest of this update entry...
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
The croc with a hat is adorable. Here's some more feedback:
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-Windows on these doors clip into the wall. Looks really odd
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-right door's lighting is off
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-This sightline is still here -__-
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-All of these heart door frame things in the flume ride have this odd seam on them
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-I can stand on this
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-If I build right in front of theses doors, I get stuck when going through the exit till the doors close and kill me. I could see this being a cheeky thing to annoy the opposite team since they can't go through enemy buildings.
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-Stuck here
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-It's weird that I can get up on these boxes but not this roof at the same height
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-You think there's a way to make this stuff sink into the water when you die to func_croc instead of just sit on it's surface?
 

Truckojr

L3: Member
Feb 23, 2019
126
67
The mini games in the spawn rooms remind me of that one level from the first Lego Batman video game.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
Congrats, you magnificent bastards! Well deserved, beautiful looking map as always from you guys. :)
 

RevolutionTeam

L4: Comfortable Member
May 19, 2019
173
45
YOU MADE THE GAME! I can't wait to start playing!