KotH Laughter B2

You can't spell Slaughter without... !

  1. Void

    aa Void Local Man Unable To Map, Sources Say

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    Laughter - You can't spell Slaughter without... !

    A Halloween reskin of Slaughter, Laughter is a fast-paced King of the Hill event map with a focus on chaos and interaction. With a handful of fully-functioning carnival games, exploding balloons, and an otherworldly Funhouse, there's something for everyone on the pier - after all, you can't spell Slaughter without... Laughter!
     
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  2. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    you're so god damn good at this
     
    • Agree Agree x 2
  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  4. Crash

    aa Crash func_nerd

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    [​IMG]
     
    • Agree Agree x 6
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  5. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    325
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    165
    Tbh I thought this was an entirely new map for a sec
     
  6. {SCG} Awoo goes the Crux

    {SCG} Awoo goes the Crux L1: Registered

    Messages:
    2
    Positive Ratings:
    1
    We absolutely adore this map! The atmosphere and overall design is a very welcome change of pace to other Halloween maps. Excellent job!
     
  7. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Here's some feedback that may or may not be useful:

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    -This REALLY looks like you can explosive jump across the water from inside the spawn room to the area in front of the gift shop. Perhaps put a taller fence by the gift shop area or in the spawn room so it doesn't look like that
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    -This wooden cabin/hut looks out of place compared to the city backdrop around it. With the way the stonework is built up under it, it looks like it should be something more substantial, or possibly a place to move the out of bounds lighthouse to
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    -Something about these balloons just feels off. Maybe its the fact that they don't move, maybe it's because they aren't transparent, or maybe it's because they aren't all that smooth. It's hard to say what but they look as though they are solid instead of floating and full of air
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    -This wicked nasty sightline is still here. Snipers can see all the way across the point while being very well hidden. I'd suggest just rasing the little wall you got outside the door there
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    -This area just feels empty. If it's a storage room then perhaps put some boxes in it?
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    -Clip smooth
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    -I can do that weird sliding up slopes thing on these. Perhaps clip them square?
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    -Is there a way to remove the croc kill icon here? Or maybe just put some crocs in the water. Could be part of an exhibit or something.
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    -I can get up on these metal barriers but not across the railing even though they are the same height. I'd suggest finding a taller fence or wall to put in front of the que line section
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    -Clip this smooth. Also the railing lacks any sort of clipping or collision
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    -I can do the same slope slide with these in the log ride that I can on the blu side of the map
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    -This room is very empty. It's got some good space for something to go by that window at least
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    -I can see the vortex through these doors when they are closed which sort of ruins the illusion. I feel like it should just be black before the doors open
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    -Just like with the que line on red side, I'd suggest putting a tall fence on this low wall so it doesn't look like players can jump on or over it. Also there where a few times where I could jump ON something on this wall but I'm not entirely sure what it was
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    -clip these ledges by the tracks smooth
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    -These pumpkins oddly jitter when I shoot them
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    -Could be cool if the wheel moved

    Good map overall with some good detail work, a unique theme and some solid gameplay spaces (outside of that sniper sightline)
     
  8. Void

    aa Void Local Man Unable To Map, Sources Say

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    - Moved Funhouse exits further up to the side routes for faster return to mid. But watch out!
    - Clipping fixes.
    - Added crocodiles to the death pit.
    - Fixed a few instances of missing func_nobuild.
    - Adjusted soundscape volumes.
    - Fixed some visible dev textures.

    Read the rest of this update entry...
     
    • Like Like x 2
  9. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    The croc with a hat is adorable. Here's some more feedback:
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    -Windows on these doors clip into the wall. Looks really odd
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    -right door's lighting is off
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    -This sightline is still here -__-
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    -All of these heart door frame things in the flume ride have this odd seam on them
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    -I can stand on this
    20190930143128_1.jpg 20190930143250_1.jpg
    -If I build right in front of theses doors, I get stuck when going through the exit till the doors close and kill me. I could see this being a cheeky thing to annoy the opposite team since they can't go through enemy buildings.
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    -Stuck here
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    -It's weird that I can get up on these boxes but not this roof at the same height
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    -You think there's a way to make this stuff sink into the water when you die to func_croc instead of just sit on it's surface?
     
  10. Squidward... no wait

    Squidward... no wait L2: Junior Member

    Messages:
    76
    Positive Ratings:
    20
    The mini games in the spawn rooms remind me of that one level from the first Lego Batman video game.
     
    • Funny Funny x 1
  11. EArkham

    aa EArkham Necromancer

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    Congrats, you magnificent bastards! Well deserved, beautiful looking map as always from you guys. :)
     
    • Agree Agree x 3
  12. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    160
    Positive Ratings:
    38
    YOU MADE THE GAME! I can't wait to start playing!
     
  13. pk.pseudo

    pk.pseudo Certified Eldritch Horror

    Messages:
    25
    Positive Ratings:
    12
    Congrats on getting Laughter in the game!!!