Here's some feedback that may or may not be useful:
-This REALLY looks like you can explosive jump across the water from inside the spawn room to the area in front of the gift shop. Perhaps put a taller fence by the gift shop area or in the spawn room so it doesn't look like that
-This wooden cabin/hut looks out of place compared to the city backdrop around it. With the way the stonework is built up under it, it looks like it should be something more substantial, or possibly a place to move the out of bounds lighthouse to
-Something about these balloons just feels off. Maybe its the fact that they don't move, maybe it's because they aren't transparent, or maybe it's because they aren't all that smooth. It's hard to say what but they look as though they are solid instead of floating and full of air
-This wicked nasty sightline is still here. Snipers can see all the way across the point while being very well hidden. I'd suggest just rasing the little wall you got outside the door there
-This area just feels empty. If it's a storage room then perhaps put some boxes in it?
-I can do that weird sliding up slopes thing on these. Perhaps clip them square?
-Is there a way to remove the croc kill icon here? Or maybe just put some crocs in the water. Could be part of an exhibit or something.
-I can get up on these metal barriers but not across the railing even though they are the same height. I'd suggest finding a taller fence or wall to put in front of the que line section
-Clip this smooth. Also the railing lacks any sort of clipping or collision
-I can do the same slope slide with these in the log ride that I can on the blu side of the map
-This room is very empty. It's got some good space for something to go by that window at least
-I can see the vortex through these doors when they are closed which sort of ruins the illusion. I feel like it should just be black before the doors open
-Just like with the que line on red side, I'd suggest putting a tall fence on this low wall so it doesn't look like players can jump on or over it. Also there where a few times where I could jump ON something on this wall but I'm not entirely sure what it was
-clip these ledges by the tracks smooth
-These pumpkins oddly jitter when I shoot them
-Could be cool if the wheel moved
Good map overall with some good detail work, a unique theme and some solid gameplay spaces (outside of that sniper sightline)