Added signage to A Adjusted cubemaps
Changed the texture on the balcony at B Fixed the roof of the 2nd warehouse Moved the bridge at B
Apologies for breaking the spawn time, I did an AddWaveTime instead of SetWaveTime Fixed respawn times as Blu Changed layout of A Changed the position of the wooden bridge at B Extended the balcony at B
Updated screenshots as always. Moved Blu spawn to the right of the spawn Made the left Blu exit higher Added a ramp to the barricade from Blu spawn Adjusted weather effect Moved A building away from Blu spawn Added a forward spawn for Blu when B is captured Added a back spawn for Red when A is captured Adjusted the roof of both warehouses Added more lighting to the warehouse from A>B Removed the saw blade at the bottom of B Added more Pickups around the map Adjusted the ramp to the 2nd warehouse Completely changed C, hopefully better! Added barrier for the alt-hallway to C Fixed the no_entry texture Nodraws textures to unseen areas Fixed a clipping error Removed a medkit that was stuck in the ground
Added some rain Patched a visible nodraw
What the hell do I put here when literally everything has changed? Uh, here Literally everything has changed
It's custom (not really) for my maps to reach a2 before I throw them in testing (not really again). Lowered Final Point and the area around it Increased the capture area of A and B Made the slopes to Final Point less steep Probably something else I dunno
Forgot pickups (Ammo/Medkits) woops lol