Laadeedaa

Asym2 Laadeedaa a5b

  • Added signage to A
  • Adjusted cubemaps
  • Changed the texture on the balcony at B
  • Fixed the roof of the 2nd warehouse
  • Moved the bridge at B
Apologies for breaking the spawn time, I did an AddWaveTime instead of SetWaveTime :p

  • Fixed respawn times as Blu
  • Changed layout of A
  • Changed the position of the wooden bridge at B
  • Extended the balcony at B
Updated screenshots as always.

  • Moved Blu spawn to the right of the spawn
  • Made the left Blu exit higher
  • Added a ramp to the barricade from Blu spawn
  • Adjusted weather effect
  • Moved A building away from Blu spawn
  • Added a forward spawn for Blu when B is captured
  • Added a back spawn for Red when A is captured
  • Adjusted the roof of both warehouses
  • Added more lighting to the warehouse from A>B
  • Removed the saw blade at the bottom of B
  • Added more Pickups around the map
  • Adjusted the ramp to the 2nd warehouse
  • Completely changed C, hopefully better!
  • Added barrier for the alt-hallway to C
  • Fixed the no_entry texture
  • Nodraws textures to unseen areas
  • Fixed a clipping error
  • Removed a medkit that was stuck in the ground
  • Added some rain
  • Patched a visible nodraw
What the hell do I put here when literally everything has changed?
Uh, here

  • Literally everything has changed
It's custom (not really) for my maps to reach a2 before I throw them in testing (not really again).

  • Lowered Final Point and the area around it
  • Increased the capture area of A and B
  • Made the slopes to Final Point less steep
  • Probably something else I dunno
Forgot pickups (Ammo/Medkits) woops lol