- Jun 28, 2019
- 75
- 12
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Gaps between RED spawndoor that Sniper may use toward theirs advantage.
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Can see through the underside of the stairs probably because these stairs are props and were never meant to be seen with its underside.
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Clip these stairs on both sides
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Numerous brushes stick out.
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This brush sticking out at BLU Spawn allows Demomen, Soldier and possibly Engineers and Scouts to get up there an into BLU Spawn.
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On both sides, one resupply locker is going through the spawn room walls.
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Close this gap at BLU Spawn on the third floor and fourth floor respectively.
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Can see the no entry texture even though I'm on the team.
The console is spouting out this error message due to this:
func_respawnroomvisualizer(func_respawnroomvisualizer) was unable to find func_respawnroomvisualizer named 'FUCKING BLUE'
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Floating pillars.
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Take this with a grain of salt, but I feel like this Sniper area draws away attention from the battle for the point but then again I have doubts that either team will notice the upper floors. I also noticed that only RED could escape through the sniper windows into the dark no man's land / neutral area while BLU can't.
Do take my feedback with a grain of salt, as I'm not accomplished mapper. Despite this I still like how you extended the respawnrooms to the Fourth Floor.
thx dude, but as I stated "WE DO NOT TALK ABOUT THE FOURTH FLOOR", I'll give you a pass tho, enjoy the map, also the "Fourth floor" is for 1v1 sniper's also, somebody said "ceiling to too high" so I fixed that, I have a crazy idea or next update, but we will see :wink: