+added new mechanic, cap timer will now shorten by 20 second if no teams have capped in two minutes
|completely redid most of the logic, with a new technique, should now have less bugs
|redid the drop-down route, should hopefully consolidate more players to mid?
-removed the forward spawn mechanic for the time being
-removed the second sun
|changed the time that the losing team gets faster respawns from 15 ->10 seconds after the enemy team begins capping
|improved clipping around the chute
|soundscape improvements
|visual changes
+added some basic texturing
|moved the exit for the chute to drop down right next to the point instead of on the platform next to it
|visual enhancements
|fixed some cliff rocks being able to be perched on
|details
|changed some geo around
|fixed unintended sightlines cause by displacements
|visual enhancements
+added another reduction in the captime triggers after 4 minutes
|visual enhancements
|changed lines the announcer speaks and timing
|changed the map name
|opened up some routes
|changed some pickups
+added new one-way doors to the side building for easier access
|connected the cave routes and changed the geo a bit, this will hopefully give attackers another angle to take down sentries
|moved and adjusted health and ammo pickups
|optimizations
|Hopefully fixed a logic bug that removed all cap progress when the cap time gets reduced the second time
+added some health around mid
|reworked the cave area of the map
|added a sign to the one-way doors that will help players understand that they are one-way only
|adjusted the size and placement of some pickups
|made the side buildings easier to get into
|adjusted some geo around spawn to help players roll out to mid quicker
|nerfed some sniper sightlines, snipers should now have to snipe from more exposed locations to kill people...
+added detailing
|pickup adjustments
|changed geometry around the drop down exit straight out of spawn to make it much more open and easier to rotate between
|changed the way the cap time gets reduced, now can go down from 45->5 seconds, taking 10 seconds off the cap time every 90 seconds now, instead of 20 seconds after 2 minutes and 10 after 4 minutes
|added a drop down to the cave route, seeing what that...
|fixed logic bugs causing the cap progress to be reset and HUD to freak out
+added a timer that counts up, to show how long the round has been going on for
|changed the geo in the side-route to be more "realistic"
|detailing stuff
|increased the height of the skybox roof
|changed the size of some ammo boxes by mid
|brightened up some spots
|optimizations
-removed one-way doors, made them two-way