Kluane

CP Kluane a9

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
-removed some cover on the point to make it harder to hold
-removed duplicated light entity

|increased winning team's respawntimes to 10
|reduced losing team's respawntimes to 2
|increased cap time by 5 seconds
|fixed z-fighting respawnroom visualizers
|increased skybox height


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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
+added new mechanic, losing team now get a forwards respawn after 15 seconds
|increased losing team respawn wave time by 2
|fixed missing patches underneath some pickups
|fixed a perch point
|changed and improved soundscapes
upload_2021-9-18_9-58-34.png


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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated CloakTypeBeat with a new update entry:

What could go wrong?

+added new mechanic, cap timer will now shorten by 20 second if no teams have capped in two minutes
|completely redid most of the logic, with a new technique, should now have less bugs
|redid the drop-down route, should hopefully consolidate more players to mid?
-removed the forward spawn mechanic for the time being

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Last edited:

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Kluane with a new update entry:

Route updates

+added new one-way doors to the side building for easier access
|connected the cave routes and changed the geo a bit, this will hopefully give attackers another angle to take down sentries
|moved and adjusted health and ammo pickups
|optimizations
|Hopefully fixed a logic bug that removed all cap progress when the cap time gets reduced the second time

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Kluane with a new update entry:

The Caves & Cliffs Update

+added some health around mid
|reworked the cave area of the map
|added a sign to the one-way doors that will help players understand that they are one-way only
|adjusted the size and placement of some pickups
|made the side buildings easier to get into
|adjusted some geo around spawn to help players roll out to mid quicker
|nerfed some sniper sightlines, snipers should now have to snipe from more exposed locations to kill people...

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Last edited:

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Kluane with a new update entry:

Open world

+added detailing
|pickup adjustments
|changed geometry around the drop down exit straight out of spawn to make it much more open and easier to rotate between
|changed the way the cap time gets reduced, now can go down from 45->5 seconds, taking 10 seconds off the cap time every 90 seconds now, instead of 20 seconds after 2 minutes and 10 after 4 minutes
|added a drop down to the cave route, seeing what that...

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
Sonoma updated Kluane with a new update entry:

Side Route

+added a timer that counts up, to show how long the round has been going on for
|changed the geo in the side-route to be more "realistic"
|detailing stuff
|increased the height of the skybox roof
|changed the size of some ammo boxes by mid
|brightened up some spots
|optimizations

-removed one-way doors, made them two-way

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Katsu! :3

Veteran Cat
aa
Jul 30, 2021
822
515
I think this map has some real potential in community pubs. Whenever this map came up in IMPs I always had fun on the map, regardless of what class I was playing (and how well I was doing lol). I think something that could be better executed on the map would be telling people about the map's unique mechanics; A curious player will even read something on the spawn wall if that's how you want to convey it! I'm looking forward to seeing you continue this map sometime in the future, as I really like this map! Cloaktype is a fun gamemode to mess about with.